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World of Warcraft 3.3.2 patch notes preview

Posted on: Jan 27, 2010 | Author: Skorne

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3.3.2 mini patch preview 

The upcoming 3.3.2 patch is set to be released next week (February 2nd at this stage). Blizzard has posted the patch notes for this mini-patch on the official Korean WoW site. The most noticable changes include some small fixes to make dungeons run smoother, some class buffs for druids, shamans and warlocks and a much needed nerf for prot warriors. We will also see the introduction of Toravon the Ice Watcher in the Vault of Archavon and the start of Season 8 (Arena). 

  

The translated patch notes can be seen below. Please note that some of the wording or accuracy may be slightly off. If you notice any mistakes, please post in comments with the correct wording. 

  

 

World of Warcraft Client Patch 3.3.2 

 

Dungeons and Raids 

  

Icecrown Citadel 

Frostwing Hall and the Frozen Throne have been added. However, before players can access it the Ashen Verdict must shatter the Lich King’s final barrier. 

  

Halls of Stone 

Brann Bronzebeard will now move more quickly during his escort event. 

  

Forge of Souls 

Devourer of Souls will cast Mirrored Soul less frequently. Some monsters in the instance which have Spell Reflect will cast it less frequently, now have cast times, and reflect chance has been reduced to 75% from 100%. 

  

The Nexus 

Anomalus will now only cast Create Rift once. 

  

Ahn’kahet, the Old Kingdom 

Elder Nadox will now only spawn one Ahn’kahar Guardian. Jedoga’s Shadowseeker’s air phase will now only occur once. Some of the creatures between Jedoga Shadowseeker and Herald Volazj have been removed. 

  

Pit of Saron 

Dead players can now enter the instance during the Krick and Ick and Forgemaster Garfrost encounters. 

  

Utgarde Pinnacle 

Skadi the Ruthless will now dismount after 3 harpoon strikes, down from 5. Svala Sorrowgrave will now only perform her ritual once. 

  

Vault of Archavon 

Toravon the Ice Watcher has been added for both 10- and- 25-player difficulties. 

  

Violet Hold 

Reduced the wait time for portals to open after defeating bosses. 

  


  

Player versus Player 

Season 8 is now underway with new rewards to be obtained! 

  


 

Druid 

Talents 

 

Balance 

Earth and Moon - Now increases spell damage by 2/4/6% (Up from 1/2/3%). 

 

 

Shaman 

Talents 

 

Elemental 

Shamanism – This talent now increases your Lightning Bolt or Chain Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%) . 

 

 

Warlock 

Talents 

 

Affliction 

Shadow Embrace - Now stacks up to 3 times. Healing reduction effect has been reduced to 2/4/8/10% to compensate. 

Demonology 

Demonic Pact - This talent now increases your spell damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). Effect to raid or party members remains the same. 

Destruction 

Conflagrate - Periodic spell damage has been increased to 40% (Up from 20%). 

Empowered Imp – Increases damage done by Imp by 10/20/30% (Up from 5/10/15%). 

Improved Shadow Bolt – Now increases Shadow Bolt damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). 

 

 

Warrior 

Talents 

 

Shield Slam – Damage bonus from block value decreased for players with lower end equipment. Players with high-end equipment will not notice as much of a difference. In addition, threat generated has been increased by 30%. 

Protection 

Concussion Blow – Damage has been reduced by 50%, but a threat modifier has been added to compensate. 

Devastate – Weapon damage increased to 120% (Up from 100%). 

Warbringer – This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected. 

 


 

User Interface 

The party leader role when using the Dungeon Finder has been renamed. 

Promoted raid members can now perform ready checks.

 


 

Items

The Ashen Verdict now offers a strength version of their rings to players with proper reputation levels. 

Tier-10 Shaman Elemental 4-piece redesigned: Lava Burst will now increase your Flame Shock’s duration on the target by 6 seconds. 


Arena Legends – Interview with Jhazy of Blackrock

Posted on: Jan 25, 2010 | Author: Skorne

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Jhazy orc hunter

 

Yesterday I had the pleasure of interviewing Jhazy, an orc hunter of Blackrock. With a team and personal rating of over 3000 in 3v3 Arena, it is safe to say that he stands among the top PvP’ers in the world. Jhazy’s team STRAIGHT TO THE TOP is composed of a protection warrior, holy paladin and marksman hunter and is currently ranked #1 in the very competitive Bloodlust battlegroup. I would like to thank him for his time, and wish him and his team the best of luck for the rest of this season.

 

The interview went as follows:

 

WoWContender: Would it be ok if I asked you some questions regarding your character and Arena?

 

Jhazy: Ya you can ask some stuff if you want.

 

WoWContender: Awesome, much appreciated. Who is currently in your 3v3 Arena team?

 

Jhazy: Ellihs (holy paladin), Alloraan (protection warrior), and myself.

 

WoWContender: What hunter build do you suggest for Arena?

 

Jhazy: I think marksman is currently the best for all around Arena, and BM for beast cleave if you plan on playing that.

 

WoWContender: You use marksman (0/53/18) for Arena. Can you please explain briefly why u chose this build?

 

Jhazy: Right, I use marksman. I like 5/5 in survivalist for extra hp, hunters have always been able to just get blown up from something or another, and the extra hp provides that blanket for me to cover under when I get topped off.

 

WoWContender: What pet do you recommend for Arena and why?

 

Jhazy: I prefer a serpent for marks, it provides a serpent cover debuff, as well as it’s -25% casting speed debuff while up.

 

WoWContender: Can you describe your playing style in Arena?

 

Jhazy: I adapt to the team comp we’re playing against. If I need to sit max range for my healer to not get cc’d with shocks and push in hard I’ll do that. If I need to sit back because I’ll get killed in matter of seconds, I’ll shoot all the same damage from behind pillars popping in and out during mid globals to prevent hard casts.

 

WoWContender: Are you a keybinder or a clicker?

 

Jhazy: I keybind. I think I have about 48 keybinds. I only click potions and non pvp utilities. Potions in pve anyway, I bind potions to pvp when I use them.

 

WoWContender: Can you list the major mods that you use for Arena?

 

Jhazy: I use Spellcaster, but I turn that on and off now and then. I am using it to train my visual perspective of finding which spells to look for and when they usually occur. Gladius I use as well. But I can play with or without it, makes no difference, just makes the frames bigger. I use CT Unitframes, in the same basic setup that blizz has it, so it looks standard, just in other positions cause I don’t know the macros to move them. And OmniCC just to see numbers on my buttons instead of small timers, that’s about it.

 

WoWContender: What do you consider as your perfect 3v3 team setup?

 

Jhazy: There really isn’t a perfect one. I’d have to say Holy paladin, prot warrior, marks hunter last season (Season 7). But this season it could be anything, we still plan to push to the top once more.

 

WoWContender: What is the easiest setup or most enjoyable for your team to face? And what would be the hardiest to counter at the moment?

 

Jhazy: We prefer facing beast cleave the most, and the hardest is probably resto shaman, frost mage and destroy lock on Ring of Valor.

 

WoWContender: In terms of Arena gear what stats do you concentrate on the most? And what is the minimum needed to start doing Arena in your opinion?

 

Jhazy: I balance out my ap and crit with agility usually. I think you should start by getting full furious gear with the triumph badges at least and go from there.

 

WoWContender: So you prefer gemming agility over ap?

 

Jhazy: Right. I’d gem ap if you go beast mastery, but not if you’re marks or survival.

 

WoWContender: What amount of resilience should players aim for these days?

 

Jhazy: I currently use 802, I think anything above 800 for hunters makes them not very squishy.

 

WoWContender: Do you recommend using a mixture of pve and pvp gear or straight pvp for Arena?

 

Jhazy: Usually a small mixture of both. I use 5 pieces of pve including my death’s choice trinket.

 

WoWContender: Do you have a class that you really struggle against or are you pretty comfortable with them all?

 

Jhazy: I feel pretty safe vs them all.

 

WoWContender: Do you have any tips for players just starting out in Arena?

 

Jhazy: Improve yourself the most you can before you blame others.

 

WoWContender: Thankyou very much for your time Jhazy.

 

Jhazy: Sure. No problem.

 

Jhazy arena rating

 

Jhazy also did an interview with WoW.com recently. You can check it out here.

 


Key bindings – The difference between being good and great

Posted on: Jan 23, 2010 | Author: Skorne

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Keybindings - The difference between a good player and a great player

 

Key bindings allow you to bind or designate your character’s abilities to particular keyboard (or mouse) keys. By default World of Warcraft (WoW) binds a number of keys for you already, such as M for map and L for Quest Log. You are able to add to or even replace current key bindings through the key bindings option within your game menu. By simply adding your abilities to your action bars you can search for a particular action bar slot in the key bindings list and assign any key to it that you want. Make sure that you check the “Character Specific Key Bindings” checkbox at the top of your key bindings screen to ensure you only set up hot keys for that character.

 

 

Clicker’s vs Key binder’s

 

If you are new to WoW it is more than likely that you are a clicker and rely solely on your mouse to perform your characters abilities. I myself was a clicker when I first started out because I thought memorizing a bunch of keys required too much effort and why bother if I could just as easily do everything using my mouse. It took me over a year to give key bindings a go and realize the benefits they provide.

 

The transition from pure clicker to a keybinder can be difficult and quite frustrating. So I would suggest to only start off by binding 1-5 of your most essential abilities. These abilities should be given the “sweet spots” or the most accessible keys, so that they can be hit very quickly regardless of what else you may be doing at the time (i.e. strafing). Then it is a matter of practicing in order to truly memorize your bindings. You may initially need to look at your keys on occasion and yes, it might feel a bit awkward and frustrating, but you will become more comfortable and better over time and you can start adding more keys to your setup.

 

 

Gaming peripherals

 

I personally believe that the equipment you use can make a big difference in the success you have as a gamer. Gaming peripherals are making it easier than ever to take your gaming to the next level. For example a gaming mouse is a very convenient way to add additional key bindings as most come with at least 2-3 extra buttons. Similarly gaming keyboards are designed to provide a more accessible arrangement of keys. For those of you curious I’m currently using a WolfClaw Type II Gaming Keyboard and a Logitech G3 Laser Mouse. Please see my current key binding setup for my Combat specced rogue below.

 

 Combat rogue keybindings

 

From the image you can see that my starting base are the w, a, s, d movement keys and I have setup my ability key bindings around that. This setup takes care of about 95% of my abilities, and makes sure that I am prepared for any situation that may arise. This setup works for me, it may not work for you, but I firmly believe that once you have practiced your set of hot keys and you become comfortable with them, you’ll be a much more effective player.

 

 

No perfect system

 

Please note that there is no perfect key binding setup that all the pro player’s use. You have to arrange your bindings to suit your play style and ability with the keyboard. For example, a player with long fingers may have a setup different to a player with short fingers due to the larger number of keys they have easy access to. In fact you may have to try out a few different setups to figure out what works best for you.

 

 

Built for speed

 

If you want to be a competitive gamer you will have to use key bindings, period. Reaction time is everything, especially in PvP. A properly constructed set of key bindings will result in quicker more responsive usage of your abilities and hence improvements in performance in most aspects of the game. You don’t want to have to think about your next move and strain to find it on your action bar. And you definitely don’t want to change your focus to your action bar to choose a spell or ability when you should be focusing on what you are doing.

 

The fewer abilities you have to click the better. Remember, your hand on the mouse, no matter how fast and precise, will never be able to outmatch your memorization of the keyboard. With key bindings you only have to worry about choosing your next ability, then it’s simply a matter of the second nature finger-to-keyboard reactions kicking in to do the rest.

 

The best PvP’ers out there play based purely on memorization, reaction, and knowing their character. It’s through this memorization that they are able to make decisions faster and execute them.

 

 

For a great resource on key bindings and hot keys visit Zuggy’s Hot Keys Guide. Zuggy provides some useful information about building bindings for speed on a normal keyboard layout. Definitely worth a look!

 


Rogue PVP Combat build – post 3.3 patch

Posted on: Jan 19, 2010 | Author: Skorne

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Combat rogue

 

Today I’m going to discuss a rogue PVP Combat build that I use and explain why I believe it is a viable build in the current climate of World of Warcraft. The build I use is a killing spree/setup build (0/53/18).

 

PvP can be a touchy subject for a lot of players, so I would firstly just like to say that this is an interpretation of my ideal PvP Combat build. To be totally honest I have only recently started back doing 3v3 Arenas and I am definitely not saying that it is the best build for everybody or that it will work best in all Arena situations, just that I have found it quite effective working my way up the 3v3 Arena rankings. I’m sure rogue players will be making small alterations to this build in order to suit their playstyle. Also please note that this build is more focused on Arena usage, but world PvPers and Battleground enthusiasts should find this info useful aswell.

 

Rogue - Combat PvP build

 

Also please understand that while I’m talking about a Combat PvP build here, Mutilate/Preparation (41/5/25) is definitely considered as the bread and butter of PvP builds currently. You just have to look at the top rated Arena rogues in the Armory. They are all mut/prep rogues. And why wouldn’t they be? The build addresses the heavy reliance rogues have on cooldowns with Preparation, and with Overkill and the Mutilate Glyph it can pump out crazy amounts of damage without sacrificing mobility or defensive capability. Now as good as all of that sounds I have  never been a dagger rogue and always preferred going toe to toe with my opponents using maces or swords. I find that playstyle suits me more and I have more fun with it.

 

So lets look at the Combat tree. Where the other two trees focus on openers and high burst damage, the Combat tree focuses on consistent white damage to provide high sustained DPS. This is what allows you to have an easier time going toe to toe with mail/plate wearers. Your main goal should be survivability (even though Combat also pumps out great burst damage with talents such as Adrenaline Rush and Killing Spree). So don’t bother with the extra crit in Malice. Crit is important for high burst Mutilate rogues but not so important for a consistent damage build like Combat. With decent gear you should have near 30% crit which is sufficient.

 

I think the majority of my build is self explanatory so I will not be discussing damage talents in great detail. The talents I will be discussing will mainly deal with Survivability, Mobility and Crowd Control.

 

 

Combat Tree

 

Deflection vs Precision

My first choice was between Deflection and Precision. Here I choose Deflection as the bonus to parry improves survivability and I have already reached the “PvP hit cap” of 167. Putting points in Precision in my case would be a waste as the only benefit would be the 5% poison hit chance, which I don’t think is worth the 5 points when I can just use Shiv. Deflection also allows you to get  Riposte, a handy and very cheap energy skill (10 energy) that does good damage.

 

Endurance and Improved Sprint

With rogues probably being the most cooldown dependant class in the game grabbing talents like Endurance that lower your cds is vital for your survivability. Endurance will reduce your Evasion and Sprint cooldown by 60 seconds and give you a nice 4% stamina increase. Another big issue for rogues is mobility. Combat rogues especially have issues with getting snared and can be indefinitely kited by ranged classes due to the lack of a distance closer. So it goes without saying that Improved Sprint is an essential talent to grab.

 

Nerves of Steel

Many people believe that rogues die too quickly in Arena when CC’d or stunned and we are too squishy.Well in comes Nerves of Steel. A great survivability talent that reduces damage taken by 30% while affected by stun and fear. Definitely grab this one.

 

Improved Slice n Dice

I thought I would mention this one as a lot of people believe that this is purely a PVE talent. How wrong those people are. Regardless if you get this talent or not, you should always try and have Slice n Dice up (especially against mail/plate wearers) as I think the 40% weapon speed increase is priceless. Imp Slice and Dice saves you one or two combo points by making the SnD duration much longer, it also allows you to potentially apply poisons faster to your target (i.e wound poison).

 

Why no Improved Gouge, Improved Kick, Weapon Expertise, Blade Flurry or Throwing Specialization?

Firstly with Improved Gouge I just feel these 3 combo points are better spent elsewhere. 1.5 extra seconds or 3 talent points into something more useful? Even if I took talent points in Camouflague which would allow me to restealth after an imp gouge, theres not a lot of chances you can restealth in Arena anyway. With Improved Kick, I think 2 talent points would be wasted here as 2 seconds is over before you know it.  Similarly I feel the 2 points spent in Weapon Expertise are more valuable elsewhere.  Most of your attacks should be from behind ensuring your opponents cannot dodge, block or parry. Blade Flurry doesn’t  seem very useful in an Arena scenario as its very rare that you will get the chance to hit two targets at once. Throwing Specialization was omitted due to the recent 3.3 patch nerf which removed the talent’s interruption ability.

 

 

Subtlety Tree

 

Master of Deception

The increase in stealth that this talent provides is a definite requirement for PvP. You get detected very easily without it in my experience. Aggressive hunter pets and humans (which have Perception) for example have very good stealth detection and will more than likely see you without MoD. And of course it is invaluable against druids and other rogues. But please note that most dagger rogues will have Heightened Senses so they will more than likely get the opener on you first.

 

Dirty Tricks

The added range to Sap that this talent provides is vital in PvP. It definitely makes your life easier with CC’ing. In fact you will land very little saps without it in my experience. Also increases the range of your Blind.

 

Elusiveness

What a great talent. Reduces your Vanish and Blind cooldown by 60 sec (down to 2 mins)  and Cloak of Shadows by 30secs (down to 1 min). Similar to Endurance, any talent that lowers your cds is worth grabbing.

 

Serrated Blades

Quite an effective talent against clothies. It pretty much takes their already minimal AC to next to nothing, meaning that you’ll have a much easier time taking them down. The 30% rupture damage bonus is also nice against those troublesome plate wearers.

 

Setup

Combo points are not as easy to come by for Combat rogues as they are for Mutilate rogues, so getting a talent like Setup is a smart idea and goes hand in hand with Lightning Reflexes. Although Setup has been nerfed ( CP generation is only from your target) I believe it is still a worthwhile talent. You are more than likely to face another melee class in Arena, and with Evasion activated your CP generation should be quite good and may give you the edge over your opponent. Setup also has a magic resistance portion which is a good little bonus but only applies to full resists.

 

Why no Sleight of Hand or Camouflage?

SoH looks good on paper but in reality the 2% crit reduction on ranged and melee is like adding 80 points resilience against your physical damage. So if you think that you have enough resilience (at least 500 to start with) skip this talent. Putting points in Camouflage when specced Combat, I believe is somewhat of a waste. You are not a subtle assassin but rather a confrontational in-your-face melee, so your reliance on restealth should be a small part of your gameplay as compared to the dagger builds.

 

 

Well that’s it. If you have any comments on this build or have a PvP Combat build of your own that you enjoy and have had success with please let us know. Stay tuned for my next post about key bindings and how they can improve your gameplay dramatically.

 


WoW Contender now in Beta!

Posted on: Jan 16, 2010 | Author: Skorne

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WoWContender.com

Hello and welcome to WoWContender.com beta! My team and I created this site primarily to find the best World of Warcraft (WoW) duellists. We provide a duelling service for our members where they can organise in game duels and bet gold safely on those duels. Members will be ranked depending on how they perform in their duels. Our duelling service ensures duels are conducted fairly and that all gold wagers are paid. So what are you waiting for? If you enjoy PVP and think you have what it takes to be your realm?s best duellist then go and read our duelling rules and become a member today!

Along with our duelling service we aim to make WoWContender.com a valuable resource for up-to-date PVP strategies, tips, builds, latest changes and ultimately how to become a better player. Our team has many years experience playing WoW so we would like to think that we do have the know-how to provide valuable information to our users.

On behalf of my team and myself I would like to welcome you to WoWContender.com and we hope that you enjoy your experience here.

Regards,

Skorne
WoWContender.com Admin

P.S even though we have done extensive testing of site processes and workings there are bound to be a few small bugs that popup. We would appreciate notification of any bugs that may be found, and we will do our very best to address them as soon as possible.


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