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Combat rogue PVE build and rotation – patch 3.3.3

Posted on: May 02, 2010 | Author: Skorne

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Combat rogue build 

 

Today I’m going to discuss the PVE Raiding Combat Build (20/51/0) I use, why most Combat rogues are using it and the rotation that I utilize to consistently top or be near the top of the damage meters.

 

Topping damage meters

Smashing 10man Toravon

 

Build
20/51/0 Ruptureless
Weapons
Main Hand: Sword – Slow
Off Hand: Axe – Fast
Poisons
Main Hand: Instant
Off Hand: Deadly
Glyphs
Eviscerate
Sinister Strike
Killing Spree

BUILD

 

Combat has always been regarded as the mainstay rogue PVE talent tree
and continues to remain a strong option in WotLK. I choose a Combat PVE build over one of the viable Mutilate builds, mainly due to the playstyle of Combat builds. I like the builds flexibility in having both multi-target dps potential through abilities like Killing Spree (KS), Blade Flurry (BF) and Fan of Knives (FoK) and also great single target dps.

  

With the poison buffs Blizzard has implemented in patch 3.3 we have seen a move from the popular 15/51/5 Combat build to the more poison focused 20/51/0 Combat build. The buff to Deadly Poison in patch 3.3 ensures that Deadly Poison will now proc Instant Poison once it has reached 5 stacks on a target. This means that Combat rogues have returned to using Instant Poison instead of Wound Poison on their Main Hand weapon, and continue to place Deadly Poison on a fast Off Hand weapon to ensure fast stacking of Deadly Poison and triggering Instant Poison thereafter. 

  

The added benefit from poisons has shown to increase dps when putting points in [Vile Poisons] and [Improved Poisons] instead of the popular and reliable [Relentless Strikes]. Rogues that choose to stay with [Relentless Strikes] can continue to use Wound Poison as they will not have the appropriate Instant Poison buffs available in the Assassination Tree to take full advantage of the patch 3.3 changes. However with the lack of poison dependency 15/51/5 rogues will be unable to complete equally with 20/51/0 rogues on single target encounters. 

  

  

ROTATION 

  

Once you get the hang of your Combat build and the special abilities that come with it you will realize that there is really no set rotation that you must strictly follow. To be honest it is quite simple to use, but takes time and experience to master. 

 

What I do in a raid environment: 

  • First thing I do is Tricks of the Trade (TotT) on the tank. I have a focus macro setup for this.
  • I will then usually start with a Garrotte and then get Slice and Dice (SnD) up straight away (it is very important that you do not let SnD fall off as it increases your dps significantly).
  • If I start out, out-of-stealth I will do a Sinister Strike (SS) and similarly get SnD up.
  • Now depending on what type of scenario you are in I do either of the following:
  • Single Trash target
    • I will SS until 5 combo points (cp) are accumulated and then use Eviscerate (if SnD is still up). However on trash mobs you will usually not get to 5 cps.
  • Multiple Trash targets
    • If there are more than 2 targets I will hit FoK and then KS if it is up. I will then spam FoK. Usually trash mobs in Heroics die very fast so there is no need to blow all your cds on a single group. I usually alternate KS and BF between groups and spam FoK. If you notice only one target alive switch to SS. Always make sure SnD is up. I time my AR so that I always have it up for the Bosses. (I find that AR is not very effective on trash mobs in Heroics anyway because they go down way to fast to make full use of the ability)
    •  For harder-to-kill trash mobs such as those in ICC I pretty much follow the same strategy. I hit FoK and then KS if it is up. I then hit AR and BF and continue spamming FoK (make sure that you are targeting your tank’s target). I blow all my cds as fast as possible because ICC mobs have a lot of HP and it takes a while for them to go down so stacking your abilities on these guys ensures your dps goes through the roof! It usually takes about 30-40 seconds to down an ICC trash group so you will at least have KS available for every group you face (if you have the KS glyph) and BF for every second group.
  • Boss
    • For tank-n-spank boss fights such as Saurfang or Festergut I hit SS a couple of times after SnD is up after initial contact then hit KS and blow my other cooldowns thereafter. I then spam SS until 5 cps and Eviscerate if SnD is still up. I TotT the tank when it is up and use my abilities as soon as they come off cooldown.

Remember! 

  • Refresh your TotT on your tank when it is up.
  • Dismantle when possible to ease the pressure on tanks. Interrupt the target through Kick whenever possible. I.E DeathWhisper in ICC or Jaraxxus in ToC.
  • For mobs that aoe such as the skeletons in ICC use Feint right before they explode as it halves the damage you receive. This eases the healers job and can save your life in situations.
  • Make sure SnD is up at all times. If not get it up asap
  • Never use KS with AR because you will cap out on Energy. Similarly only use KS when you have low Energy.

 

 

Summary  

  

As you can see there is no strict rotation Combat rogues follow and it does vary depending on your situation. Most important thing to note is to always keep your SnD up as this provides a signifcant boost to your dps. Vary the number of combo points you SnD depending on when it is about to fall off. Use your special abilities (KS, BF, AR) as often as possible and during the right situations. Eviscerate at 5 cps. Never use KS with AR. Use FoK when fighting more than two targets and lastly don’t forget to TotT your tank whenever it is up. 

 

If you liked this post please rate and leave any comments that you may have. I would love to hear from other rogues about the rotations they use and the success they have had with them. Thanks for reading.


Gemming for PVE rogues – patch 3.3.3

Posted on: Apr 17, 2010 | Author: Skorne

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Gemming for PVE rogues

 

There has been a lot of debate on how to gem your rogue to maximize your dps for endgame content. Players have many views on this issue and from reading forums and other blogs the majority base their claims on personal experience and trial and error. I think the most important thing to note before gemming or regemming your gear is to consult a spreadsheet, such as this one which is freely available on Elitist Jerks. elitistjerks.com

 

These dps spreadsheets are put together by theory crafters that are very likely to know much more about rogue mechanics than you, as they spend a heap of time analyzing player data to create them. So even if you think that you are the most experienced rogue out there, the chances of you being correct and the spreadsheet being wrong about theoretical dps is very low. I definitely recommend grabbing the one from the link above before spending hundreds of gold on gems and enchants and see if it can help you maximize your dps. It is very easy to use and pretty much only requires you to type your character name, realm and zone. It then imports your character information from the armoury and spits out a bunch of results for you to work with.

 

Another good reason why you should always use a spreadsheet first is because it takes into account things like Crit cap and ArPen cap which are not very obvious to the average player. Also implementing major build changes such as going from a rupture cycle to eviscerate only cycle isn’t obvious if you don?t use a spreadsheet.

 

Please remember that a spreadsheet will NOT make you a better player or tell you how to play. It will help you hit your theoretical highest sustained dps, and you will only hit this theoretical dps if you know how to play your character. So if you are having problems with things such as keeping your S&D up then it probably won’t help you too much and you first need to learn your character better and your character’s rotation.

 

Spreadsheets aside the general understanding about stacking a stat is mainly to do with the gear that you are currently wearing and also your build to some degree.

 

Firstly and foremost get to the yellow hit cap if you aren’t already there. You are in bad shape if you are missing special attacks. Now with the poison changes in 3.3 some believe that AP surpasses agility gems. The reasoning is that AP gems will push the poison damage by more than the Crit we would gain with AGI gems. A lot of rogues are gemming 40 AP gems for this reason. Furthermore with the high end ICC gear it has been determined that we are actually capping on Crit and coupled with the fact that the Crit from agility doesn?t increase poisons Crit rate (only pure Crit rating does), straight AP seems to be best when it’s a choice between AP and agility currently.

 

Now ArPen has been thrown in the mix (just to make things even more confusing). Gemming ArPen is very dependant on your gear and a lot of ICC geared rogues are gemming ArPen. One thing to note is that ArPen is really only a viable option if you can get close to the cap. So if you have over 500 passive ArPen (ICC gear is stacked with ArPen) and a trinket that procs ArPen like Mjolnir Runestone it may be worth regemming.

 

Being an ICC geared rogue myself I am currently gemming 40 ap for red and blue sockets, and 20 ap 10 haste for yellow.


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