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PvPCraft: Season 8 (Week 10) Top Compositions

Posted on: Apr 20, 2010 | Author: Toogarg

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Is This Real Life

 

Today we will explore the grand and new Season 8 Compositions, for 3v3 of course. The topic on compositions in arenas has always been a controversial one. Some players believe that best compositions are based on skill and others believe that they are solely based on what classes are over-powered during the particular arena season. What do you believe best compositions are based upon? What is your ideal composition? With that stated lets get to the core of this post.

 

According to Arena Junkies, as of April 13th, 2010, the top (active) arena team for 3v3 has the following composition; Burnjob {Paladin} [Protection (Main)/Retribution], Lichard {Priest} [Discipline (Main)/Holy], Gynx {Shaman} [Restoration (Main)/Elemental]. <Is This Real Life> is an arena team originated from the Server Earthen Ring on the Battlegroup of Vindication. In my opinion this has to be one of the best AND unusual compositions I have seen lately.

 

If you really think about this composition it might come across as a bit odd though, Tankadin + Double Healer composition. How does that work you might ask? Quite easily actually, Burnjob (7/57/7) has more survivability through the tanking talents + resilience than any other class would through just regular resilience. Aswell with Burnjob gearing in his Tier 10 PvE retribution gear along with some Retribution PvP and a PvP Tanking shield he becomes what players on Malfurion consider a Mack Truck.

 

Really, as a tankadin, the mitigation talents take care of a decent amount of what resi would (except this is flat damage reduction, which includes crits). It does this without nerfing your other stats. This is what makes tanks much more dangerous these days, because with 12% overall/18% spell reductions, as well as the crit avoidance you’ll get from being at -5.6% (the chance an enemy will crit you will be reduced by this amount), you’ve really got a good chance of outlasting your opponent, as well as being able to put out some hefty burst when needed.

 

Example:

That 10K arcane barrage crit is suddenly reduced by 1.8K, and that’s before any resistance kicks in. At 35% or less HP, that 10K crit is reduced by a further 3000. That 10k Arcane Barrage now hit you for 5200. That’s almost half. Of course, you’re not far off dead, but neither do they if it’s been a fair match (i.e. you both started at full). At that point, it’s best to finish off with Avenger’s Shield if it’s not on CD and you have the mana, or a HotR+ShoR combo. If that’s not enough to finish it, add in a judgement and hope for the best. If they’re at 50HP, add in Hand of Reckoning and lol at them as they just died to a taunt =P. If you’re really desperate to survive and have a few 1000 hp left, Divine Protection (pala shield wall if you prefer) and roll with what i said above.

“Cited from Synthaxx from mmo-champion”

 

 

If you notice in the first citied paragraph a tankadin can reduce the amount of damage they take by about 10-15% more so than any other classes. Also, with Burnjob using mostly retribution gear he can bring roughly 80% of the burst a retadin can bring.  With Burnjob being a protection paladin he will absorb most of the damage allowing the healers to take turns healing as the other can damage if health permits.

 

 Gynx <0/15/56> can bring the steady healing with chain heal and lesser heal as well as throw an earth shield on the opponents burst target of choice.  During down time he can use healing wave to top off any team member.  As well as being a great healer he brings the use of Totems for the extra Spell Power as well as a Mana-Tide totem (Which would benefit all three members). Restoration shaman do not only bring great heals, but they can supply crowd-control (Hex) to lower the amount of burst damage the group takes.  If all the teams health permits then Gynx can supply a great deal of burst damage with a Flame Shock + Lava Burst Combo followed by a Chain Lightning and a quick Lightning Bolt.

 

Lichard <60/11/0> brings anything and everything available.  As a Discipline Priest he decreases the amount of damage taken through the use of Power Word’s aswell as PvP. Lichard has the ability to use a minion to regenerate 5% of his mana each hit the shadowfiend deals. Also, if the opposing teams kills the shadowfiend through damage the priest gains 5% of his health through a glyph.  As well as having virtually an infinite amount of mana Lichard can deal an AoE fear effect to add to the enormously amount of crowd control  this team possesses.  While throwing out heals when needed, which is less often because of the talent abilities in the Discipline tree, Lichard has the ability to spam Mana Burn on any opposing player that, well, uses mana.

 

 As you can see this composition is more viable than most would think. You rarely see this composition and if you play a Paladin, Priest, or Shaman I would insist that you attempt it.  This composition has Cons as all do, but this one has a greater deal of Pros than Cons. One of the most major Cons would probably be the simple fact that this group does not have the same amount of burst as some comps do.  If this group can survive the burst of other teams then there is a 90% chance that they will win. Please keep in mind though, if you are decent at what you do you can make almost any composition work.

 

 If you liked this post please rate and leave any comments that concern you related to this composition or leave a comment stating the composition you would like me to write about, perhaps next time I will dissect deeper into a requested composition. Thank You for reading this article.


Arena Legends – Interview with Jhazy of Blackrock

Posted on: Jan 25, 2010 | Author: Skorne

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Jhazy orc hunter

 

Yesterday I had the pleasure of interviewing Jhazy, an orc hunter of Blackrock. With a team and personal rating of over 3000 in 3v3 Arena, it is safe to say that he stands among the top PvP’ers in the world. Jhazy’s team STRAIGHT TO THE TOP is composed of a protection warrior, holy paladin and marksman hunter and is currently ranked #1 in the very competitive Bloodlust battlegroup. I would like to thank him for his time, and wish him and his team the best of luck for the rest of this season.

 

The interview went as follows:

 

WoWContender: Would it be ok if I asked you some questions regarding your character and Arena?

 

Jhazy: Ya you can ask some stuff if you want.

 

WoWContender: Awesome, much appreciated. Who is currently in your 3v3 Arena team?

 

Jhazy: Ellihs (holy paladin), Alloraan (protection warrior), and myself.

 

WoWContender: What hunter build do you suggest for Arena?

 

Jhazy: I think marksman is currently the best for all around Arena, and BM for beast cleave if you plan on playing that.

 

WoWContender: You use marksman (0/53/18) for Arena. Can you please explain briefly why u chose this build?

 

Jhazy: Right, I use marksman. I like 5/5 in survivalist for extra hp, hunters have always been able to just get blown up from something or another, and the extra hp provides that blanket for me to cover under when I get topped off.

 

WoWContender: What pet do you recommend for Arena and why?

 

Jhazy: I prefer a serpent for marks, it provides a serpent cover debuff, as well as it’s -25% casting speed debuff while up.

 

WoWContender: Can you describe your playing style in Arena?

 

Jhazy: I adapt to the team comp we’re playing against. If I need to sit max range for my healer to not get cc’d with shocks and push in hard I’ll do that. If I need to sit back because I’ll get killed in matter of seconds, I’ll shoot all the same damage from behind pillars popping in and out during mid globals to prevent hard casts.

 

WoWContender: Are you a keybinder or a clicker?

 

Jhazy: I keybind. I think I have about 48 keybinds. I only click potions and non pvp utilities. Potions in pve anyway, I bind potions to pvp when I use them.

 

WoWContender: Can you list the major mods that you use for Arena?

 

Jhazy: I use Spellcaster, but I turn that on and off now and then. I am using it to train my visual perspective of finding which spells to look for and when they usually occur. Gladius I use as well. But I can play with or without it, makes no difference, just makes the frames bigger. I use CT Unitframes, in the same basic setup that blizz has it, so it looks standard, just in other positions cause I don’t know the macros to move them. And OmniCC just to see numbers on my buttons instead of small timers, that’s about it.

 

WoWContender: What do you consider as your perfect 3v3 team setup?

 

Jhazy: There really isn’t a perfect one. I’d have to say Holy paladin, prot warrior, marks hunter last season (Season 7). But this season it could be anything, we still plan to push to the top once more.

 

WoWContender: What is the easiest setup or most enjoyable for your team to face? And what would be the hardiest to counter at the moment?

 

Jhazy: We prefer facing beast cleave the most, and the hardest is probably resto shaman, frost mage and destroy lock on Ring of Valor.

 

WoWContender: In terms of Arena gear what stats do you concentrate on the most? And what is the minimum needed to start doing Arena in your opinion?

 

Jhazy: I balance out my ap and crit with agility usually. I think you should start by getting full furious gear with the triumph badges at least and go from there.

 

WoWContender: So you prefer gemming agility over ap?

 

Jhazy: Right. I’d gem ap if you go beast mastery, but not if you’re marks or survival.

 

WoWContender: What amount of resilience should players aim for these days?

 

Jhazy: I currently use 802, I think anything above 800 for hunters makes them not very squishy.

 

WoWContender: Do you recommend using a mixture of pve and pvp gear or straight pvp for Arena?

 

Jhazy: Usually a small mixture of both. I use 5 pieces of pve including my death’s choice trinket.

 

WoWContender: Do you have a class that you really struggle against or are you pretty comfortable with them all?

 

Jhazy: I feel pretty safe vs them all.

 

WoWContender: Do you have any tips for players just starting out in Arena?

 

Jhazy: Improve yourself the most you can before you blame others.

 

WoWContender: Thankyou very much for your time Jhazy.

 

Jhazy: Sure. No problem.

 

Jhazy arena rating

 

Jhazy also did an interview with WoW.com recently. You can check it out here.

 


Rogue PVP Combat build – post 3.3 patch

Posted on: Jan 19, 2010 | Author: Skorne

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Combat rogue

 

Today I’m going to discuss a rogue PVP Combat build that I use and explain why I believe it is a viable build in the current climate of World of Warcraft. The build I use is a killing spree/setup build (0/53/18).

 

PvP can be a touchy subject for a lot of players, so I would firstly just like to say that this is an interpretation of my ideal PvP Combat build. To be totally honest I have only recently started back doing 3v3 Arenas and I am definitely not saying that it is the best build for everybody or that it will work best in all Arena situations, just that I have found it quite effective working my way up the 3v3 Arena rankings. I’m sure rogue players will be making small alterations to this build in order to suit their playstyle. Also please note that this build is more focused on Arena usage, but world PvPers and Battleground enthusiasts should find this info useful aswell.

 

Rogue - Combat PvP build

 

Also please understand that while I’m talking about a Combat PvP build here, Mutilate/Preparation (41/5/25) is definitely considered as the bread and butter of PvP builds currently. You just have to look at the top rated Arena rogues in the Armory. They are all mut/prep rogues. And why wouldn’t they be? The build addresses the heavy reliance rogues have on cooldowns with Preparation, and with Overkill and the Mutilate Glyph it can pump out crazy amounts of damage without sacrificing mobility or defensive capability. Now as good as all of that sounds I have  never been a dagger rogue and always preferred going toe to toe with my opponents using maces or swords. I find that playstyle suits me more and I have more fun with it.

 

So lets look at the Combat tree. Where the other two trees focus on openers and high burst damage, the Combat tree focuses on consistent white damage to provide high sustained DPS. This is what allows you to have an easier time going toe to toe with mail/plate wearers. Your main goal should be survivability (even though Combat also pumps out great burst damage with talents such as Adrenaline Rush and Killing Spree). So don’t bother with the extra crit in Malice. Crit is important for high burst Mutilate rogues but not so important for a consistent damage build like Combat. With decent gear you should have near 30% crit which is sufficient.

 

I think the majority of my build is self explanatory so I will not be discussing damage talents in great detail. The talents I will be discussing will mainly deal with Survivability, Mobility and Crowd Control.

 

 

Combat Tree

 

Deflection vs Precision

My first choice was between Deflection and Precision. Here I choose Deflection as the bonus to parry improves survivability and I have already reached the “PvP hit cap” of 167. Putting points in Precision in my case would be a waste as the only benefit would be the 5% poison hit chance, which I don’t think is worth the 5 points when I can just use Shiv. Deflection also allows you to get  Riposte, a handy and very cheap energy skill (10 energy) that does good damage.

 

Endurance and Improved Sprint

With rogues probably being the most cooldown dependant class in the game grabbing talents like Endurance that lower your cds is vital for your survivability. Endurance will reduce your Evasion and Sprint cooldown by 60 seconds and give you a nice 4% stamina increase. Another big issue for rogues is mobility. Combat rogues especially have issues with getting snared and can be indefinitely kited by ranged classes due to the lack of a distance closer. So it goes without saying that Improved Sprint is an essential talent to grab.

 

Nerves of Steel

Many people believe that rogues die too quickly in Arena when CC’d or stunned and we are too squishy.Well in comes Nerves of Steel. A great survivability talent that reduces damage taken by 30% while affected by stun and fear. Definitely grab this one.

 

Improved Slice n Dice

I thought I would mention this one as a lot of people believe that this is purely a PVE talent. How wrong those people are. Regardless if you get this talent or not, you should always try and have Slice n Dice up (especially against mail/plate wearers) as I think the 40% weapon speed increase is priceless. Imp Slice and Dice saves you one or two combo points by making the SnD duration much longer, it also allows you to potentially apply poisons faster to your target (i.e wound poison).

 

Why no Improved Gouge, Improved Kick, Weapon Expertise, Blade Flurry or Throwing Specialization?

Firstly with Improved Gouge I just feel these 3 combo points are better spent elsewhere. 1.5 extra seconds or 3 talent points into something more useful? Even if I took talent points in Camouflague which would allow me to restealth after an imp gouge, theres not a lot of chances you can restealth in Arena anyway. With Improved Kick, I think 2 talent points would be wasted here as 2 seconds is over before you know it.  Similarly I feel the 2 points spent in Weapon Expertise are more valuable elsewhere.  Most of your attacks should be from behind ensuring your opponents cannot dodge, block or parry. Blade Flurry doesn’t  seem very useful in an Arena scenario as its very rare that you will get the chance to hit two targets at once. Throwing Specialization was omitted due to the recent 3.3 patch nerf which removed the talent’s interruption ability.

 

 

Subtlety Tree

 

Master of Deception

The increase in stealth that this talent provides is a definite requirement for PvP. You get detected very easily without it in my experience. Aggressive hunter pets and humans (which have Perception) for example have very good stealth detection and will more than likely see you without MoD. And of course it is invaluable against druids and other rogues. But please note that most dagger rogues will have Heightened Senses so they will more than likely get the opener on you first.

 

Dirty Tricks

The added range to Sap that this talent provides is vital in PvP. It definitely makes your life easier with CC’ing. In fact you will land very little saps without it in my experience. Also increases the range of your Blind.

 

Elusiveness

What a great talent. Reduces your Vanish and Blind cooldown by 60 sec (down to 2 mins)  and Cloak of Shadows by 30secs (down to 1 min). Similar to Endurance, any talent that lowers your cds is worth grabbing.

 

Serrated Blades

Quite an effective talent against clothies. It pretty much takes their already minimal AC to next to nothing, meaning that you’ll have a much easier time taking them down. The 30% rupture damage bonus is also nice against those troublesome plate wearers.

 

Setup

Combo points are not as easy to come by for Combat rogues as they are for Mutilate rogues, so getting a talent like Setup is a smart idea and goes hand in hand with Lightning Reflexes. Although Setup has been nerfed ( CP generation is only from your target) I believe it is still a worthwhile talent. You are more than likely to face another melee class in Arena, and with Evasion activated your CP generation should be quite good and may give you the edge over your opponent. Setup also has a magic resistance portion which is a good little bonus but only applies to full resists.

 

Why no Sleight of Hand or Camouflage?

SoH looks good on paper but in reality the 2% crit reduction on ranged and melee is like adding 80 points resilience against your physical damage. So if you think that you have enough resilience (at least 500 to start with) skip this talent. Putting points in Camouflage when specced Combat, I believe is somewhat of a waste. You are not a subtle assassin but rather a confrontational in-your-face melee, so your reliance on restealth should be a small part of your gameplay as compared to the dagger builds.

 

 

Well that’s it. If you have any comments on this build or have a PvP Combat build of your own that you enjoy and have had success with please let us know. Stay tuned for my next post about key bindings and how they can improve your gameplay dramatically.

 


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