RSS
Tuesday, 7-February-2012 10:03 PM EST
Registered users: 91


Patch 4.0.6 – Hunter Gemming, Glyphs, Enchants and Consumables

Posted on: Mar 18, 2011 | Author: Shambels

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

 

 

No one likes a player who comes to a raid unprepared or more specifically unenchanted, ungemmed, unglyphed and without consumables. More often than not such a player will be booted from a raid. So to be competitive in raids and pump out dps to your full potential you will need to know which gems, enchants, glyphs and consumables to use.

With the release of Cataclysm we have seen a new bunch of gems, glyphs, enchants and consumables. Below is a concise guide on what best to equip/use in 4.0.6.

 

 

Gems

Red sockets:   Delicate Inferno Ruby (or Delicate Chimera’s Eye if you’re a JC)

Yellow sockets: Deadly Ember Topaz

Blue sockets:  Delicate Inferno Ruby (or Glinting Demonseye if socket bonus is at least 20 agility)

Meta Gem: Agile Shadowspirit Diamond

Firstly make sure you satisify your meta gem requirement by equiping 3 red gems (which is your main gem anyway so this is no problem). Also because agility is our best stat we will be ignoring all blue sockets and equiping +40 agility gems if the socket bonus is less than 20 agility. For yellow sockets however if the socket bonus provides at least 10 agility or 20 of another stat then it is worth using the Deadly Ember Topaz orange gem (as specified by Frostheim from Hunters Union).

 

 

Glyphs

BM Prime Glyphs 

  1. Glyph of Arcane Shot (Arcane Shot is used by BM hunters regularly and a 12% boost makes this glyph a must)
  2. Glyph of Kill Command (solid glyph that provides a nice dps gain)
  3. Glyph of Kill Shot (two kills shots in a row is awesome. This glyph provides more dps than Glyph of Serpent Sting if your hunter is geared, however the dps gain will vary depending on the fight duration)
  4. Glyph of Serpent Sting (viable option, provides a constant dps benefit)

BM Major Glyphs

  1. Glyph of Disengage (can be handy in raids)
  2. Glyph of Bestial Wrath (nice dps gain, rivals some prime glyphs!)

 

Marksman Prime Glyphs

  1. Glyph of Steady Shot (10% boost is nice to a shot that is already a large contribution to your dps)
  2. Glyph of Arcane Shot 
  3. Glyph of Kill Shot 
  4. Glyph of Chimera Shot (very viable glyph, however you need to be precise and comfortable with your rotation to utilise the benefits of this glyph.)

Marksman Major Glyphs

  1. Glyph of Disengage
  2. Glyph of Silencing Shot

 

Survival Prime Glyphs

  1. Glyph of Explosive Shot (a 6% boost to your main shot makes this glyph a no brainer)
  2. Glyph of Serpent Sting (good for SV as its gets more benefit from Serpent Sting through mastery and Toxicology)
  3. Glyph of Kill Shot
  4. Glyph of Arcane Shot (grabbing this glyph instead of Kill Shot depends on your gear and haste, which in turn affects your rotation. If you find yourself firing more and more Arcane Shots grab this glyph instead)

Survival Major Glyphs

  1. Glyph of Disengage 

 

Minor Glyphs

  1. Glyph of Feign Death (can be handy in raids)
  2. Glyph of Mend Pet (pretty much means you don’t have to carry food for your pet anymore)

 

 

Enchants

Head: Arcanum of the Ramkahen (obtained from the Ramkahen Quartermaster and requires a reputation of revered)

Shoulders: Greater Inscription of Shattered Crystal (obtained from the Therazane Quartermaster and requires a reputation of exalted. If you’re only honored with Therazane you can get Lesser Inscription of Shattered Crystal while working your way to exalted.)

Chest: Enchant Chest – Peerless Stats (if you cannot get hold of the required Maelstrom CrystalsEnchant Chest – Mighty Stats is your best option.) 

Waist: Ebonsteel Belt Buckle

Back: Enchant Cloak – Major Agility

Wrists:  Enchant Bracer – Agility

Legs: Dragonscale Leg Armor

Feet: Enchant Boots – Major Agility ( or Enchant Boots – Assassin’s Step if you prefer the slight speed increase instead of the extra agility)

Gloves: Enchant Gloves – Major Agility

Weapon (2-hand): Enchant 2H Weapon – Mighty Agility

Rings: Enchant Ring – Agilty (if you are an enchanter)

 

 

Consumables

Flasks: Flask of the Winds (expensive but provides amazing stats and persists through death. A must for any raid.)

Food: Skewered Eel (or Seafood Magnifique Feast when your guild is able to make them)

Potions: Potion of the Tol’vir (recommended to use during boss burn phases to maximise dps. Best used together with Heroism/Bloodlust/Timewarp)

Drums:  Drums of Forgotten Kings (recommended to use if you have no pally or druid in your raid)

 

Following this guide and preparing yours for raids (and even heroics) in the correct way will show fellow raiders and party members that you are serious about raiding and are prepared to contribute to your full potential. You will also have more fun raiding when you see the dps increase a little preparation can do.


Rogue Enchants, Gems and Consumables – 4.0.3a

Posted on: Jan 14, 2011 | Author: Garona

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Rogue Gems Enchants and Consumables

Maximising your DPS first starts with knowing your class inside out including talent builds, glyphs and reforging. In addition to this you may also wish to make sure you have the very best enchants and gems in your rogue’s gear as well as the best buff food and flasks at your disposal. All of these things add up to great DPS for your rogue if done correctly.

Gemming

The following is the general rule of thumb for gemming your rogue’s gear according to the socket colour:

Red Sockets: [Delicate Inferno Ruby] or [Delicate Chimera's Eye] (JC Only)
Yellow Sockets:
[Deft Ember Topaz] (Combat, Subtlety) or [Adept Ember Topaz] (Mutilate)
Blue Sockets:
[Glinting Demonseye]
Meta Socket: [Thundering Skyflare Diamond] (temporary) [Chaotic Shadowspirit Diamond] (when fixed)

For any remaining hit or expertise required use reforging and gear to obtain these values. You may wish to ignore socket bonuses in some cases and use only [Delicate Inferno Ruby] instead in some of your gear items. To work out if this would be a benefit or a loss use the rogue EP values to determine the value of the gems with or without the socket bonus. Whether or not a socket bonus will be worth it is different with each individual gear item.

Consumables

Flasks[Flask of the Winds]
Make sure you always have a flask active on your rogue during raiding. They persist through death and provide the best stats in the game so even though they may seem expensive at the moment compared to elixirs they are definitely worth the cost. If you guild has the appropriate achievement you may be able to use a Cauldron for raids instead which will provide the same flask.

Food - [Skewered Eel]
Always bring your own food with you to raids and ensure it is 90 Agility and not 60. Even if your raid leader provides equivalent feasts, you may not always get the feast throughout your raid especially if you die on your own on trash.

Potions[Potion of the Tol'vir]
This potion can be used once during a raid encounter instead of a health potion. This potion will maximise your DPS during burn phases and should be timed with Heroism/Bloodlust/Timewarp wherever possible to get the most benefit.

Scrolls – None
Scrolls are weak compared to other buffs and do not stack with Kings/GotW. They therefore have no use in raids.

Drums[Drums of Forgotten Kings]
If your raid does not have a Druid or a Paladin present you may wish to consider using these drums to give your raid an extra buff. However, if a druid or paladin is present these drums should not be used at all as they are inferior to the actual class buffs.

Enchants

This is a full comprehensive list of the best enchants for a rogue given all the very best enchants in the game currently. Some of these may be more difficult to obtain than others.

Head: [Arcanum of Ramkahen] (Revered Ramkahen)
Shoulders: [Greater Inscription of Shattered Crystal] (Exalted Therazane)
Chest: [Peerless Stats]
Back: [Greater Critical Strike] (Mutilate, Combat) or [Major Agility] (Subtlety)
Wrists: [Greater Speed]
Hands: [Haste] (Combat, Subtlety) or [Greater Mastery] (Mutilate)
Waist: [Ebonsteel Belt Buckle]
Legs: [Dragonscale Leg Armor]
Feet: [Major Agility] or [Assassin's Step]
Weapon1: [Landslide]
Weapon2: [Landslide]

For those of you that cannot yet afford maelstrom crystals, you may wish to make the following substitutions for your enchants at the moment:

Chest: [Mighty Stats]
Back: [Major Agility]
Wrists: [Haste]
Weapon1: [Hurricane]
Weapon2: [Hurricane]

Some professions also have additional enchants that are superior to the ones shown here. Make sure you check what extra bonuses your professions give to your rogue and how you can use them to your advantage. Remember to compare EP values to find out which bonuses are worth using and which should be ignored.


Subtlety Rogue Guide 4.0.3+

Posted on: Nov 28, 2010 | Author: Garona

1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 4.00 out of 5)
Loading ... Loading ...

Subtlety Rogue Guide 4.0.3

The Subtlety rogue has not always been considered in the past as a viable PVE talent build for rogues and usually only used in PVP situations where it is exceptionally strong. However, since patch 4.0.1 more and more rogues have been testing out Subtlety builds in PV situations and reporting great success. Since the 4.0.1 combat scare many combat rogues switched builds to subtlety too, so this guide should help you on your feet in this relatively new world of PVE DPS for rogues.

Talent Build

First of all you will need a talent build to get you started. At level 80 your talent build should look like this:

Subtlety Talent Build Level 80

If you are looking for level 85 talent builds these have not yet been decided upon but many rogues are leaning towards a Sub/Combat mix for level 85. A good place to start for a level 85 talent build is this:

Subtlety Talent Build Level 85

Rotation

The rotation for Subtlety is often seen by many rogues are the most complex rotation of all three builds. However, once mastered it is very powerful in PVE and particularly excels at single target “tank and spank” fights (i.e. Saurfang ICC).

1. premed/shadow step/ambush =  5 CP
2. SnD
3. hemo/backstab to 5 CP
5. rupture
6. shadow dance/premed/shadowstep/ambush
7. recuperate
8. ambush/backstab to 5 CP
9. eviscerate

It is thought you may want to leave Hemo out entirely except when target switching if you prefer. This is entirely up to you at the moment with the Subtlety rotation.

As you can see from the basic structure of this rotation the idea is to use your ShS/ShD/Ambush where ever possible and fill the remaining time with backstabs to generate combo points. In terms of finishers Subtlety rogues need to keep three main finishers up at all times:

  • Slice and Dice
  • Rupture
  • Recuperate

You may find the inclusion of Recuperate odd as a non damage dealing buff, however coupled with the talent [Energetic Recovery] every time your recuperate ticks you will gain extra energy making recuperate highly valuable. It may seem like a lot to keep up at first but Subtlety rogues also have the talent point [Serrated Blades] which refreshes your rupture every time you use eviscerate.

Therefore once you have all three finishers active you can keep them going by rotating Slice and Dice, Eviscerate and Recuperate finishers. This can be tricky at first so it’s recommended you get as much practice in as possible on a target dummy and in dungeons beforehand.

Glyphs

Glyphs for a subtlety rogue can be tricky to decide upon especially with the major glyphs. Make sure you have a good stock of all the glyphs your sub rogue could use as you may find them very situationally handy.

Major Glyphs

[Glyph of Backstab]

[Glyph of Slice and Dice]

Then one of the following:

[Glyph of Hemorrhage] – Remember that Hemo is worthless without this glyph.
[Glyph of Rupture] – If not using Hemo this will help keep your rotation smooth.

Major Glyphs

[Glyph of Sprint] (Improves Damage Uptime).

Then any other two major glyphs. Good examples are:
[Glyph of Premeditation]
[Glyph of Ambush]

Minor Glyphs

[Glyph of Poisons] (Optional)

[Glyph of Safe Fall] (Highly Recommended)

Then any one other minor glyph.

Weapons

Subtlety Weapon choices are at the moment the same as Mutilate rogues. Sub rogues need to use daggers in order to use Backstab in their rotation and the preferred weapon speed type is 1.8 in the main hand and 1.4 in the off hand.

Stats Priorities

This is the order of priority you should place your stats in when considering reforging and gemming. It is essentially the same as a Combat rogue which mean reforging crit for mastery when poison hit capped is not a good idea in general.

Agility >> Expertise > Spell Hit = Haste > Crit >> White Hit > Mastery > AP.

This means when considering other aspects of Subtlety rogues such as Consumables, Enchants and Reforging looking at combat rogue choices is a good place to start. You can find more information on these here:

Gemming for Rogues

Reforging for Rogues

Enchants and Consumables


Concise Resto Druid Guide in Patch 4.0.1

Posted on: Nov 13, 2010 | Author: Garona

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 3.00 out of 5)
Loading ... Loading ...

Resto Druid Guide 4.0.1As some of you may know I usually talk about rogues, but I do have a resto and tanking druid I am very fond of and today I want to share with you all the basics you need to know to get your resto druid up to date with patch 4.0.1 as a healer.

Talent Build

As a healer, talent trees can be subject to opinion on a variety of specific talents so do not be alarmed if you see variations of this talent build in WoW. If the idea of healing in patch 4.0.1 seems a little daunting, this talent build is good place to start, the build is recommended by Elitist Jerks and provides a good basic starting ground for any healer.

Resto Druid Build 2/0/34

Remember that this build is not set in stone and you can play with some of the talent points to tailor the build to your own druid needs. If you are looking for some level 85 talent builds to aim for a brief look at the RestoDude’s Druid Guide can help to offer you some insight into the strengths and weaknesses of various homemade talent build varieties.

Healers have alot more freedom with thier build than DPS classes, so slight tweaks to your build can help you to improve mana regeneration, strengthen group healing, tank healing or much more. Start with the above recommended build and see how it feels for you.

Glyphs

Prime Glyphs:
[Glyph of Rejuvination]
[Glyph of Lifebloom]
[Glyph of Swiftmend]

These glyphs are quite obvious, there isn’t much choice for healer druids in terms of healing glyphs. The only other option is [Glyph of Regrowth] which so far has shown to be quite weak overall however it could be considered as a situational tool.

Major Glyphs:
[Glyph of Wild Growth]
[Glyph of Innervate]
[Glyph of Rebirth]

Again there isn’t that much to choose from with healing glyphs for the Major slot either. Other options include [Glyph of Thorns], [Glyph of Barksin] or [Glyph of Healing Touch] but these are very situational dependant. Thanks to the new glyphs system however you’ll be able to switch out glyphs on a per fight basis so make sure you learn these for later use when needed. Ideally you do not want to replace your [Glyph of Wild Growth] with these options so swap out either your Innervate glyph if you are comfortable with mana or your Rebirth glyph.

Minor Glyphs:
[Glyph of the Wild] – To reduce mana spent when casting re-buffs mid battle on ressed targets.
[Glyph of Unburdened Rebirth] – So you are never caught without when your BR is needed and saves you a few pennies and bag slots too.
[Glyph of Dash] – When you need to be somewhere in a hurry.

The only real glyph you must have here is [Glyph of the Wild] for healing purposes as it reduces mana spent when getting someone back up into the fray as quickly as possible. The others can be considered optional but since there isn’t much else to choose from with the minor glyphs it’s a good selection to go for. You may wish to store [Glyph of Aquatic Form] for those times when you need to get around water faster but at the moment that’s not necessary or helpful for raiding.

Gems

Gemming as a resto druid in patch 4.0.1 remains quite simple. First of all the gemming rule of thumb is:

Red Sockets[Brilliant Cardinal Ruby] (Red Gem)
Yellow Sockets[Reckless Ametrine] until haste capped (Orange Gem)
Blue Sockets – 1 x [Nightmare Tear] (Prismatic) if your meta gem requires it otherwise use [Brilliant Cardinal Ruby] (Red Gem)

For meta gems use either [Insightful Earthsiege Diamond] if you have mana issues or [Revitalising Skyflare Diamond] for more throughput if your mana is fine. If you are using the [Insightful Earthsiege Diamond] and you need to use a [Nightmare Tear] to activate the blue socket bonus, make sure it is in the highest blue socket bonuses you have available.

Haste Cap and Reforging

The haste cap for druids is now 1016 haste rating. You will need to make sure you continue to gem [Reckless Ametrine] in yellow sockets until you reach this value. You may also need to reforge your gear to add some extra haste to reach this value. You will likely not have many mana issues anymore so reforging spirit is probably your best bet. You can also reforge spirit to Mastery depending on your rotation play style. If you continue with a rejuv heavy method you should consider giving Mastery a miss overall for now.

Consumables

Continue using [Flask of the Frost Wyrm] for flasks, [Runic Mana Potions] during mana intensive encounters and spellpower buff food such as [Firecracker Salmon] or your raid fish feasts.

Enchants

The current accepted best enchants for a druid healer are:

Tier 11

One final note to leave you with is the new Tier 11 set design that has recently been introduced to us. The Male Druid and Female Druid tier 11 sets have been revealed to us and yes, they have wings! Finally a druid set I can love. Also it seems we will be reverting back to class based tier sets so no more sharing our tier with rogues. So something to look forward to there (as if Cataclysm wasn’t enough!). These sneak previews originate from the wonderful folks over at MMO Champion.

Next Week: Rotations and Healing Calculators!


Disc Guide to Gems, Glyphs and Reforging

Posted on: Oct 24, 2010 | Author: Aura

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5.00 out of 5)
Loading ... Loading ...

Disc Priest Gems, Glyphs, Reforging

Further to my previous post on Discipline Priest Talent Changes in patch 4.0.1, today I’m going to discuss Gemming options, Glyphs, Consumables and reforging as a Disc Priest. First of all before we begin, it has been noted for Gems, enchants and consumables that you could probably just stick to what you have for now and see how you do in raiding first before you make any drastic changes. Discipline priests were remarkably over powered prior to the patch and now post-patch it looks like they are something bordering on superhuman. So with that in mind you may be comfortable as you are while you wait for Cataclysm even if you are still raiding.

Glyphs

These are the current best glyphs according to the Elitist Jerks Discipline guides. Some of these may be optional or dependant on your build specifics so don’t be afraid of playing with them.

Prime Glyphs:

[Glyph of Penance]
[Glyph of Power Word: Shield]
[Glyph of Prayer of Healing]

The first two glyphs are pretty standard and are must haves for all disc priests. You may wish to consider [Glyph of Renew] if you are an Improved Renew Build Disc Priest especially for fights such as Valithra but this is optional. However [Glyph of Prayer of Healing] should be your main used glyph as it provides a much larger benefit for most fights.

Major Glyphs:
[Glyph of Holy Nova]
[Glyph of Divine Accuracy]
[Glyph of Dispel Magic]

These glyphs are a little less convincing for many people. [Glyph of Dispel Magic] is a good choice if you are on dispel duty often in raids all in all. However the top two glyphs are not so important for raid healing unless you are going for the “Heal through DPS” build. If you are not going for this build then these two glyphs could be replaced by others. For example, [Glyph of Fear Ward] and [Glyph of Mass Dispel] would be particularly handy on fights such as Heroic Blood Queen. You could even choose [Glyph of Fade] if you for some reason have threat issues.

Minor Glyphs:
[Glyph of Shadowfiend]
[Glyph of Levitate]
[Glyph of Fortitude]

These three glyphs while optional do provide decent benefits for you in a raiding environment. [Glyph of Shadowfiend] provides additional mana if your shadow fiend dies prematurely however this can be interchanged with [Glyph of Fading] instead if you find your shadowfiend simply doesn’t die and especially if you use fade a lot. [Glyph of Levitate] helps to keep those pesky fire loving DPS out of trouble as well as all purpose use around Azeroth. Finally [Glyph of Fortitude] is highly beneficial if someone has been battle ressed in a raid and needs re-buffing, this glyph should never really be overlooked.

Gems

Intellect is the new wow factor stat for Discipline Priests (and other casters alike) since it is the only way to obtain additional spell power since patch 4.0.1. As such your gemming options should look something like this:

Red Sockets: 20 Intellect [Brilliant Cardinal Ruby]

Yellow Sockets: 10 Intellect 10 Haste [Reckless Ametrine]
Unless haste capped then: 20 Intellect [Brilliant Cardinal Ruby]

Blue Sockets: 20 Intellect [Brilliant Cardinal Ruby]

In summary, if you are haste capped (a bit of reforging should do this anyway if you aren’t already) then your best bet is to ignore all socket bonuses and gem for pure intellect. You don’t need anything except red gems to activate your meta gem so you don’t need to worry about that at least. Socket bonuses as they are, are simply not enough of a benefit to outweigh the extra 10 intellect you get with gemming for pure Intellect, even with a small amount of regen tacked on.

Enchants and Consumables

Generally speaking you should begin by keeping your enchants and consumables as they are. Flasks and Food for instance still provide pure SP bonuses. Since there is no such thing (just yet anyway) as intellect food for level 80 raiding, your best options for food and flasks remain [Firecracker Salmon] (or fish feasts) and [Flask of the Frost Wyrm].

Enchanting wise, you wont see any differences either. Since no new Intellect enchants have popped up things are pretty much the same as they always have been, spell power enchants will remain BiS alongside the increasingly popular Tuskar’s Vitality for boots.

Reforging as a Disc Priest

The one stat all disc priest currently drool over is Mastery. That’s because it directly affects the absorption amount of shields and yet prior to Cataclysm there is no way of stacking Mastery with enhancements like gems. Therefore the one stat of choice for reforging your gear will be mastery. When reforging gear take note of the following order of preference:

Crit < Haste until capped < Regen < Mastery

Since we cannot reforge any stats into Intellect these are the four stats we will be dealing with. First and foremost you can take it as a given that you will want to reforge all the crit on your gear to a more beneficial stat. Crit is still not that worthwhile for disc priests and is botom our priority ladder. Secondly check your Haste against the Haste cap. With the changes in patch 4.0.1 the haste cap is now 19% (was 5%) so make sure you reach this number first before considering anything else. If you are under the haste cap, check to see if gemming Int/Haste gems in your yellow sockets will finish off the job. Then if you still need to, pick out all the gear on your priest that does not have the haste stat on it and reforge the crit into haste. However ideally, you want to get as much mastery as possible instead.

Once you are haste capped or as close as you possibly can go with your current gear and reforging, Start reforging the rest of your gear to mastery. This means reforging crit into Mastery or in the case of those who are easily over the haste cap, reforging haste into mastery if there is no crit on the item. Don’t worry about touching your regen stats.

Ideally you want to simply reforge all your crit into mastery rating whilst staying at (or above) the haste cap. Alternatively you can simply fully reforge to mastery.


Rogue Enchants and Consumables

Posted on: Oct 23, 2010 | Author: Garona

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Rogue Enchants and Consumables

In patch 4.0.1 some of the favourable enchants and consumables for rogues have changed due to the tweaks and changes to our stats. This means many rogues will need to re-enchant some of their gear and purchase new food to ensure they are ready for raiding and maximising their DPS. This post will not only detail which of these enchants and consumables have changed or remain the same but also why they have changed using EP values as our basis for comparison.

EP Values

EP stands for Equivalency Points and is the measure by which we can determine the “worth” of each stat compared to other stats. In order to calculate which enchants and consumables will be the best DPS gains for a rogue in patch 4.0.1 we will need to use the new 4.0.1 EP Values for rogues. Today we will just be looking at Mutilate and Combat rogue EP values although Sub values may be released soon.

Combat EP Values

  • Agility 2.88
  • Crit 1.62
  • Haste 2.25
  • Mastery 0.60
  • Expertise 2.20
  • Spell Hit 2.38
  • White Hit 1.69
  • Attack Power 1

Mutilate EP Values

  • Agility 2.8
  • Crit 1.4
  • Haste 2.2
  • Mastery 1.7
  • Expertise 2.6
  • Spell Hit 3.1
  • White Hit 1.7
  • Attack Power 1

Using these values we can now determine which buffs and enhancements are going to be the best DPS increase for rogues and make some comparisons to re-evaluate the old top contenders.

Weapon Enchants

Old Weapon Enchants: [Berserking] MH, [Berserking] OH
EP Value of Berserking: 400 x 1 = 400 EP

Mongoose (same proc rate)
Combat: 120 Agility + 30 Haste = (2.88 x 120) + (30 x 2.25) = 413.1 EP
Mutilate: 120 Agility + 30 Haste = (2.8 x 120) + (30 x 2.2) = 402 EP

Therefore our new MH and OH enchants are: [Mongoose] MH, [Mongoose] OH.

It’s worth mentioning that for a while it looked like black magic may be a contender for combat OH weapons. However this was resolved as a slight error in the Combat 4.0.1 Spreadsheet (created by Lightshadow) and has now been ruled out as a possibility.

Armor Enchants

Only a few of the enchants for armor need to be modified. Essentially speaking if you have any Attack Power enchants on your gear you should consider swapping them out for Agility enchants instead. Here is the new complete list of armor enchants for a rogue in patch 4.0.1:

From this we can see that the back, hands and feet enchants have changed to the agility ones. We can see why by simply plugging in the EP values of each enchant.

Back: [Major Agility] versus [Greater Speed]

22 Agility= 63.36 EP (Combat) and 61.6 EP (Mutilate).
23 Haste = 51.75 EP (Combat) and 50.6 EP (Mutilate).

Hands: [Major Agility] versus [Crusher]

20 Agility = 57.6 EP (Combat) and 56 EP (Mutilate).
44 AP = 44 EP (Combat and Mutilate).

Feet: [Superior Agility] versus [Greater Assault]

16 Agility = 46.08 EP (Combat) and 44.8 EP (Mutilate)
32 AP = 32 EP (Combat and Mutilate).

Consumables

The flask we use will remain the same. We compared it to the [Elixir of Mighty Agility] just in case and these were the results:

[Flask of Endless Rage] : 180 AP = 180 EP
[Elixir of Mighty Agility] : 45 Agility = 129.6 EP (Combat) and 126 EP (Mutilate).

Therefore the [Flask of Endless Rage] is still the best option for rogues in raids.

For food we no longer have use of Armor Penetration food (Combat only) since the stat has been removed. Combat rogues will therefore need to get rid of their old [Hearty Rhino] as it has now become crit which is quite worthless. We have compared all the major food groups to find out the new winner for both Mutilate and Combat rogues:

Haste Food: 40 Haste Rating
40 Haste = 40 x 2.25 = 90 EP (Combat)
40 Haste = 40 x 2.2 = 88 EP (Mutilate)

Agility Food: 40 Agility
40 Agility = 40 x 2.88 = 115.2 EP (Combat)
40 Agility = 40 x 2.8 = 112 EP (Mutilate)

Attack Power Food: 80 AP (Includes fish feast)
80 AP = 80 x 1 = 80 EP (Combat and Mutilate)

Hit Food: 40 Hit Rating
40 Hit = 40 x 1.69 = 67.6 EP (Combat)
40 Hit = 40 x 1.7 = 68 EP (Mutilate)

Crit Food: 30 Crit Rating
30 Crit = 30 x 1.62 = 48.6 EP (Combat)
30 Crit = 30 x 1.4 = 42 EP (Mutilate)

Therefore the Agility food [Blackened Dragonfin] is now the best food to use in raids for both Mutilate and Combat rogues.


Max DPS PVE Mutilate Guide 3.3.5

Posted on: Sep 26, 2010 | Author: Garona

1 Star2 Stars3 Stars4 Stars5 Stars (15 votes, average: 4.53 out of 5)
Loading ... Loading ...

A Mutilate Rogue with the Top DPS in VOA

 

Welcome to my quick and comprehensive guide to Assassination rogues and how to maximise your DPS as a Mutilate rogue in patch 3.3.5. You may often find Assassination rogues referred to as Mutilate rogues instead, this is because the main combo point generating ability for an Assassination rogue is called Mutilate. Therefore Assassination rogues and Mutilate rogues are one and the same.

 

If you are looking to enter into PVE content in the World of Warcraft you will be competing with many other players who all have the best gear, the builds and the best rotations. Your gear upgrades will come in time through raiding Icecrown but everything else you need to sort out yourself before you begin serious raiding. This is a quick guide to Mutilate rogues in Wrath and includes everything you need to know to get you started and to ensure you maximise your DPS.

 

Talent Build

Mutilate Talent Build – 51/18/2 (Up to date with Patch 3.3.5)

 

This build has a strong focus on your key abilities as a Mutilate rogue. This includes poison damage, Mutilate and Envenom. Mutilate rogues no longer use Rupture in their rotation so the ability [Blood Spatter] is not included. The two talent points found in [Fleet Footed] are somewhat interchangeable but most rogues will keep them here for added damage up time on bosses where a lot of movement is required. At lower gear levels you may see less  benefits from [Lightning Reflexes] and more from 5 points into [Relentless Strikes] instead. This is because at lower gear levels you may not have the desired amount of haste for this build. As you gear up however, Lightning Reflexes becomes more and more powerful.

 

Rotation

For a single target the Mutilate rotation is pretty straight forward.

  1. Enter Stealth
  2. Break Stealth
  3. Begin auto attacks
  4. 1 x Mutilate
  5. SnD
  6. HfB (Refresh before it drops off)
  7. 2 x Mutilate
  8. Envenom
  9. Repeat from point 7

Some mutilate rogues may prefer to stealth over to their target and use Garrote instead. This has however come under dispute recently and most rogues now no longer do this in a raid environment. This is because the downtime received from stealthing over to your target is considered too large overall so that you lose too much damage up time. You should also remember to cast [Vanish] on every cool down and immediately break stealth by using an ability such as garrote in order to activate your [Overkill] ability.

 

It is also vitally important that you maximise the use of your [Tricks of the Trade] ability. This improves raid DPS considerably and also helps you to easily manage your threat without holding back on your attacks. Finally, use [Cold Blood] when you have 5 combo points before you use [Envenom] on every cool down as much as possible.

 

Glyphs

The following Major Glyphs can be used for a Mutilate rogue:

  1. [Glyph of Hunger for Blood]
  2. [Glyph of Mutilate]
  3. [Glyph of Tricks of the Trade]
  4. [Glyph of Fan of Knives]

The first two glyphs are a strict requirement for a raiding Mutilate rogue. The third and final glyphs however are often interchangeable. It is generally accepted that raiding rogues use the  [Glyph of Tricks of the Trade] as their third and final Major Glyph. This is because while it does not generate any personal DPS is does generate extra DPS for your raid. For a well organised raid group with at least 2 rogues present, rogues will often exchange Tricks of the Trade on each other to maximise DPS. The fourth Glyph is for personal DPS only and is not as beneficial for a raiding environment. However it can be used effectively for heroics and trash.

 

You will also need to ensure you at least have the following two minor glyphs for raiding:

These will help you reduce damage when thrown around  (for example Eye of Eternity for those that have been there) as well as increase damage up time when you make use of your Vanish ability and your target moves.

 

Poisons

Mutilate rogues will use only two poisons (one on each weapon), these are [Instant Poison] and [Deadly Poison]. Many mutilate rogues get easily confused by poisons and what weapons to place them on. There is only one solid rule of thumb for Mutilate rogues but it can mean some rogues will have Deadly Poison on their off hand and other on their main hand. Follow these guidelines to find out which is which for you:

  1. Deadly Poison will always go on your fastest weapon.
  2. If your weapons are the same speed, Deadly Poison will then go on the weapon with the highest DPS average.
  3. Your fastest Weapon will always go in your main hand.
  4. If your weapons are the same speed, the weapon with the highest DPS will go in your main hand.

This will maximise your poison proc damage first and foremost which provides more DPS than the extra mutilate damage from a high DPS weapon in the main hand. If weapon speed is the same it will then factor in Mutilate damage.  Make sure you look at your weapons carefully and follow these steps to find out where your weapons and poisons should be. For high gear level weapons you will often find a high DPS, fast weapon in your MH with deadly poison. For lower gear levels it is often (but not always) the other way around.

 

Gems

Mutilate rogue gemming is pretty straight forward when compared to combat rogues. Mutilate rogues will never use Armor Penetration gems so the focus is always on Attack Power and Haste. At lower gear levels you will start off by gemming Agility until you critical strike rating is at a reasonable level (something like 35-40%). Once you reach Emblem of Triumph gear and above (ilevel 245+) you should begin changing your gems. As a general rule of thumb you should gem:

 

Red Sockets: Bright Cardinal Ruby (40 Attack Power)
Yellow Sockets: Stark Ametrine (20 Attack Power & 10 Haste)
Blue Sockets: 1 x Nightmare Tear (+10 to all stats), then Bright Cardinal Ruby in all others (40 Attack Power)
Meta Gem: Relentless Earthsiege Diamond (21 Agility & 3% Critical Damage)

 

Make sure you place the nightmare tear into the item of gear with the best socket bonus. For any other gear with blue sockets in you can ignore the socket bonuses and gem for pure attack power. You will also need to keep an eye on your hit rating and crit rating, to do so use a Crit Cap Calculator program. If you are in need of more hit to become hit capped or to avoid wasting crit, replace your yellow gems with Pristine Ametrine (20 Attack Power & 10 Hit).

 

Enchants

Excluding special enchants from professions you will need:

Head - [Arcanum of Torment]: Requires Revered with the faction Ebon Hold
Shoulder – [Greater Inscription of the Axe]: Requires Exalted with the faction Sons of Hodir
Back – [Major  Agility]
Chest – [Powerful Stats]
Wrists – [Greater Assault]
Hands – [Crusher]
Waist – [Eternal Belt Buckle]
Legs – [Icescale Leg Armor]
Feet – [Greater Assault]
Weapon 1 & 2 – [Berserking]

 

Ideal Raid Situations

Now you have everything you need to get started maximising your DPS and being the best rogue you can be. However, I will leave you with one last word of advice. Mutilate talent builds are for tank and spank fights, they are designed to maximise DPS on a fight where you stand still and nuke. This means you may not be performing optimally in all raid situations. Many rogues will have two talent builds for different raid situations, typically one Mutilate build and one Combat build. Mutilate rogues will excel in fights such as: Deathbringer Saurfang (ICC), Toravon (VOA), Festergut (ICC). However for other fights such as Marrowgar (ICC), Anub (TOC) and The Lich King (ICC) where movement and target switching is necessary throughout the boss encounter you may find your DPS is lower. Similarly combat rogues will struggle more on Saurfang and excel on The Lich King encounter. This is because they perform well in these types of fights because their build is designed to do so. To fully maximise your DPS in Wrath raids, it is always recommended you have both a PVE mutilate build and a PVE combat build to change according to the boss you are about to fight.


Enchanting/Jewelcrafting Gold Guide

Posted on: Jun 30, 2010 | Author: Skorne

1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

enchanting & jewelcrafting gold guide

 

While I don’t want to deter you from choosing the professions that you want, I will say that if you want to make a bucket load of gold with your professions choosing Enchanting or Jewelcrafting is highly recommended. While both are expensive to level it is more than worth it in the end.   

 

    

Enchanting   Basics of enchanting profiteering

    

 

Disenchanting   

Disenchanting is an awesome way to make alot of gold and falls under 3 catgories:   

  • Disenchanting own gear
  • Purchasing items to disenchant
  • Crafting items to disenchant

Disenchanting own gear   

This includes all unused gear that you pick up from quests, farming, running dungeons and raids.  Disenchanted materials can then be sold on the auction house.

    

Purchasing items to disenchant   

This is a simple method that involves purchasing items off the auction house for a value which is less then their disenchanting value (you will need auctioneer and enchantrix mods for this). Then all you do is disenchant those items and relist enchanting materials for profit. The best part is these materials canbe listed for free on the auction house.

 

Items that I normally look for include armor and weapons from level 73 for the highest profit margins.   

    

Crafting items to disenchant   

This method works in conjunction with any crafting profession and involves creating cheap crafted items then disenchanting those items for a profit. Most crafting professions have an item or two that you can craft and disenchant for a profit. This is where enchanting works great with jewelcrafting. For example a jewelcrafter can make inexpensive stone guard bands, disenchant them and make anywhere between 5-15 gold depending on the server economy. Jewelcrafters have a lot of items that can be crafted very cheaply in order to make a proft from disenchanting.   

    

   

Enchanting as a service   

Weapon enchantingTo take full advantage of this profession as a service you will want to have as many of the enchanting formulas as possible. This will keep players coming back to you to get their gear enchants and more importantly keep you making gold. The best part is most of the rare enchants can now be purchased  for dream shards in Dalaran or acquired via reputations.   

    

Every time you are in a major city, link your enchanting service on the trade channel while you go about doing your daily routine. You will usually be able to pick up some extra gold by pretty much doing nothing.   

   

 

   

Jewelcrafting   Basics of jewelcrafting profiteering   

    

   

Crafting to disenchant   

Simplistic, effective and repetitive. Crafting items to disenchant links back to what was mentioned above for the enchanting profession. You find materials on the auction house for an item that is uncommon or rare within jewelcrafting, craft that item, have it disenchanted and have the value of the disenchanted materials be greater than the costs for inputs. With regards to jewelcrafting there are a few items where this model works really well. For example the stone guard band  mentioned above and the shadow might ring have great disenchanting levels for the price it costs to craft them, especially if the market for buying eternal earth and eternal shaodw in bulk is low on your server. Other lower level items such as the sun rock ring, crystal citrine neck and crystal chalcedony amulet are very inexpensive especially if you are also prospecting because you will have heaps of uncommon gems to use. Determing which of these items to craft will obviously be based on the material costs on your server.   

    

   

Prospecting

ProspectingProspecting is an awesome way to make gold. You buy saronite and cobalt ore and break it up into gems using prospecting. You then scan the auction house and look for the best items to cut. The profit margins are usually between 150%-300%. One thing to note and watch out for is to make sure your server can support the constant influx of gems you provide. If it can, just keep buying ore and breaking it up. I know servers are starting to get flooded and now I can’t sell the gems as fast as I buy the ore so I only buy ore once a week or so.

 

 

Buy uncut gems to cut   

Look on the auction house for cheap uncut gems. For example I normally check out cardinal rubies and if the price is right compared to cuts such as Bright, Delicate, Fractured or Runed cardinal rubies, I’ll purchase a few and normally make between 20-40 gold per cut once sold on the auction house.   

    

   

Jewel crafting as a service   

Similarly to enchanting, if you have a large number of jewelcrafting recipes than you can offer your services in a capital city to generate easy revenue.   

   

   

Trade skill proft maximization addon   

    

I recently came across an awesome addon called ProfMax which utilizes auction house scan data to determine price profit margins on your trade skill items, bringing them up in your tradeskill window.   

    

ProfMax calculates buy prices for materials and sell prices for crafted items to make calculations for potential profits.   

    

The best thing about it is it quickly determines which is the most profitable item for you to make, instead of you wasting time scanning the auction house.  Make sure you check it out!  

  

Other useful links: