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Cataclysm Holy Priest Basics – 4.0.3a

Posted on: Jan 27, 2011 | Author: Aura

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Cata Holy Priest Basics

Along with the sweeping changes to many other classes Blizzard have made in Cataclysm, the priest class has seen a particularly heavy dose of overhaul. Consolidating many different healing spells, bringing back Lightwell to the forefront of raid healing and many diverse talent build changes being but a few of the aspects that are now different for healing priests, much of what we knew before must simply be thrown away and the learning curve must begin anew. Fear not, however; in many ways healing as a priest is actually simpler now than it has ever been, and this guide is intended to give new, returning or continuing Holy priests in Cataclysm a leg up and a quick start.

The Holy Talent Build(s)

The recommended talent build for a raiding Holy priest at the moment is the 6/32/3 build mentioned on the Elitist Jerks forums. However, many of the talents here are somewhat flexible depending on your playstyle and personal preferences in addition to your gear level. For example, the haste offered by Darkness is quite cool and you will likely need it, but what good is haste without mana? Many people choose to go for a single point or even no points in Darkness and put two into Veiled Shadows for regen instead, it’s up to you.

The other option from EJ’s forums is the 5/34/2 intended for 5-man heroic dungeons. This build drops Darkness entirely, puts two points in Veiled Shadows and pulls one point from Twin Disciplines and another from Test of Faith in order to take Desperate Prayer and Surge of Light.

Glyph Choices

For prime glyphs, the Holy priest should not be without Glyph of Renew and Glyph of Prayer of Healing. The final prime slot should be filled with Glyph of Lightwell assuming you can get the raid to click it (which they should be, see below).

Major glyphs are not as important but there are still some choices that are better than others. For example, the Glyph of Circle of Healing is pretty much essential for raid healing. For the other options, Glyph of Mass Dispel is nice if you find yourself using it a lot (very handy in certain situations at least) and Glyph of Psychic Scream can be useful sometimes in 5-mans.

As always, minor glyphs are basically ignorable from a raiding standpoint, just take whatever you like the look of.

Raid Healing Rotation

Raid healing is what Holy priests do best, it always has been and probably always will be. In Cataclysm, however, mana is much more an issue again than it was at the end of Wrath content, and raid healing burns mana like there’s no tomorrow. Careful use of cooldowns and keeping a vigilant eye on your overhealing is the first step toward mana efficient healing and it is vital you nail this ASAP to avoid going OOM when it matters most.

The first rule of raid healing is to keep Prayer of Mending on cooldown constantly. This has always been the case with the priest class, and Circle of Healing should probably be used on cooldown too along with HW:Sanctuary if possible. Stay in Chakra: Prayer of Healing throughout, using filler Flash Heals where needed to haste PoH through Serendipity. Lightwell has made a return in Cataclysm as it has been fixed to make it useful once again. The whole raid should be using your Lightwell regularly to limit the amount of direct healing you need to do as it is the most mana efficient heal in the whole game. Make sure the raid are using it!

Tank Healing Rotation

Although not the best job for a Holy priest, you may occasionally be asked to tank heal. For this your bread and butter spells will simply be Heal and Renew most of the time. However, you will need to keep up stacks of Serendipity and use Flash Heal or Greater Heal to keep up with tank damage as Heal and Renew alone probably won’t cut it. An initial couple of Flash Heals followed by Chakra: Heal should be the opening sequence of choice. If the tank takes crazy spike damage you can use HW: Serenity with a GHeal and a couple Flash Heals to top him back up.

Final Thoughts

Playing a Holy priest can be a very rewarding choice. It is also a difficult role to fill and you must make sure you understand it well to be of use to your raiding team. Learning how to efficiently manage your mana while pushing enough heals through can be a challenge but keep at it and you will get there in the end. And remember, Lightwell is your friend, use it!


Cataclysm Shadow Priest Basics – 4.0.3a

Posted on: Jan 14, 2011 | Author: Aura

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Cataclysm Shadow Priest Basics

Playing a shadow priest is a little different in Cataclysm to what people may be used to. While playing with shadow remains largely DoT focused we have a couple of new mechanics that all players should be aware of, both for reasons of damage output and mana conservation. In this post we’re going to take a look at the new level 85 Shadow Priest talent build, optimal glyphs for raiding and some guidelines to follow in order to maximise the DPS from your rotation. Shadow priests are at this point in time great single target DPS; although the AoE of Mind Sear seems to have been nerfed somewhat, it should be possible for most players to reach 10-12k DPS in a mixture of 333-346 blue gear (starter raiding level).

Level 85 Shadow Priest Talent Build

The recommended talent build for a raiding shadow priest begins with 8/0/31 and leaves two talent points to be assigned where you want them. Most of the talents that have already been placed are not optional if you want the best DPS, although two of the points in Improved Mind Blast could arguably be moved elsewhere if you really need them.

Aside from the obvious damage increasing talents there are a few other key talents in this build that have slightly changed the way shadow is played. As an example, before Cataclysm the ability Shadow Word: Death was used almost exclusively in situations where the priest had to move in order to maintain some damage output during movement, and only then if the priest had enough health that the incoming damage wouldn’t kill him/her. However, with talents such as Pain and Suffering and the new Masochism, Shadow Word: Death has become an important part of the overall mana conservation strategy, giving the priest a whopping 10% mana back when they injure themselves with the spell. Another interesting new talent-based mechanic is Dark Evangelism /Dark Archangel. What this does in simple terms is make Mind Flay stack a buff on the priest which increases the damage of periodic shadow spells by 2% per stack and goes up to five stacks. This buff affects Mind Flay itself which is also now treated as a DoT on the target while channeled. This buff can optionally be consumed by using Dark Archangel, which will increase the damage of Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% per stack for 18 seconds, enough time to fire off some nicely buffed damage. Dark Archangel will also return 5% of the priest’s total mana, making it another great tool in the mana management arsenal of the priest.

Of the optional talents in the tree, there is much debate on the best place to put them (and the 2 points which aren’t strictly needed in Improved Mind Blast). Some would argue that extra raid utility could be gained from taking Improved Psychic Scream and Silence, which along with the Glyph of Psychic Scream can be useful for a little extra CC and an extra interrupt. Other options include Phantasm which adds a “get out of jail free” mechanic to Fade, and Psychic Horror which is a sometimes useful disarm.

Best Glyphs for a Shadow Priest

In terms of Prime Glyphs, most shadow priests are currently running with Glyph of Mind Flay, Glyph of Shadow Word: Pain and Glyph of Shadow Word: Death for obvious reasons. None of these are really optional as there are no other choices which improve the priest’s DPS.

Major glyphs include Glyph of Psychic Scream, Glyph of Psychic Horror and Glyph of Scourge Imprisonment for raid utility, Glyph of Spirit Tap for a little extra help with mana on trash mobs, Glyph of Fade for extra threat management, and Glyph of Dispel Magic or Glyph of Mass Dispel if you find yourself dispelling a lot. As mentioned briefly above, Glyph of Psychic Scream is recommended as without it Psychic Scream is unusable in a dungeon/raid environment and it can be really useful to help with CC. Glyph of Fade is also extremely useful if you find aggro problems are frequent.

Minor glyphs are not really as important, but Glyph of Fading, Glyph of Shackle Undead and Glyph of Levitate are probably the most used.

The Shadow Priest Rotation

The top priority for a Shadow Priest remains largely the same in Cataclysm: DoT uptime. Keeping Vampiric Touch, Devouring Plague and Shadow Word: Pain up at all times on the mob/boss is vital. DoT clipping is no longer an issue, however, and so DoTs should be refreshed whenever possible in the moment just before they fall off. Mind Flay is also now treated as a DoT, meaning any buffs or procs that affect “periodic shadow damage spell” will also affect Mind Flay. There is an important new mechanic we have to watch for however: Shadow Orbs. Basically, whilst our DoTs are ticking or we are using Mind Flay we have a chance to create Shadow Orbs. These orbs are consumed with Mind Blast which turns them into a buff called Empowered Shadow which improves our DPS by a base amount of 10% plus whatever we add to that with the Mastery stat.

Maximising DPS as a Shadow Priest largely revolves around keeping DoTs active at all times, watching and managing Shadow Orbs and Empowered Shadow, and using Dark Evangelism stacks and Dark Archangel appropriately. It is also important to use Shadow Word: Death at appropriate times both for the extra damage and for the mana. The Shadowfiend is also non-trivial DPS which, if you can manage without it’s mana return you should use almost immediately in a raid boss fight with the hope of using it again during the same fight. This should be helped somewhat by the talents Veiled Shadows and Sin and Punishment. One other thing that not many people think about is the talent Shadowy Apparition; although often treated as a passive proc, it is important to realise that if you are moving, the chance to create apparitions increases by five times to 60% rather than 12% when SW:P ticks. Carefully timed movement can help to ensure you always have 3-4 apparitions moving toward the boss at any one time, maximising the small but still important DPS gain you get from them.

Twisted Faith and the Importance of Spirit

Just a quick note should probably be made here with regards to Spirit. Due to the new talent Twisted Faith, shadow priests no longer depend on pure hit rating to reach the spell hit cap and can use Spirit instead. This effectively means that while you can and still should roll on hit gear, if reforging or gemming to meet the hit cap choose Spirit and not Hit as it provides you with mana regen in addition to spell hit. Of course, you should also always remember that Intellect is your number one stat, regardless of how much hit you have. This means that even if you are below the hit cap after reforging for hit, you should never gem for pure spirit, and if you must gem it at all, do it only for the socket bonus and only with a split Intellect-Spirit gem.


Disc Guide to Gems, Glyphs and Reforging

Posted on: Oct 24, 2010 | Author: Aura

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Disc Priest Gems, Glyphs, Reforging

Further to my previous post on Discipline Priest Talent Changes in patch 4.0.1, today I’m going to discuss Gemming options, Glyphs, Consumables and reforging as a Disc Priest. First of all before we begin, it has been noted for Gems, enchants and consumables that you could probably just stick to what you have for now and see how you do in raiding first before you make any drastic changes. Discipline priests were remarkably over powered prior to the patch and now post-patch it looks like they are something bordering on superhuman. So with that in mind you may be comfortable as you are while you wait for Cataclysm even if you are still raiding.

Glyphs

These are the current best glyphs according to the Elitist Jerks Discipline guides. Some of these may be optional or dependant on your build specifics so don’t be afraid of playing with them.

Prime Glyphs:

[Glyph of Penance]
[Glyph of Power Word: Shield]
[Glyph of Prayer of Healing]

The first two glyphs are pretty standard and are must haves for all disc priests. You may wish to consider [Glyph of Renew] if you are an Improved Renew Build Disc Priest especially for fights such as Valithra but this is optional. However [Glyph of Prayer of Healing] should be your main used glyph as it provides a much larger benefit for most fights.

Major Glyphs:
[Glyph of Holy Nova]
[Glyph of Divine Accuracy]
[Glyph of Dispel Magic]

These glyphs are a little less convincing for many people. [Glyph of Dispel Magic] is a good choice if you are on dispel duty often in raids all in all. However the top two glyphs are not so important for raid healing unless you are going for the “Heal through DPS” build. If you are not going for this build then these two glyphs could be replaced by others. For example, [Glyph of Fear Ward] and [Glyph of Mass Dispel] would be particularly handy on fights such as Heroic Blood Queen. You could even choose [Glyph of Fade] if you for some reason have threat issues.

Minor Glyphs:
[Glyph of Shadowfiend]
[Glyph of Levitate]
[Glyph of Fortitude]

These three glyphs while optional do provide decent benefits for you in a raiding environment. [Glyph of Shadowfiend] provides additional mana if your shadow fiend dies prematurely however this can be interchanged with [Glyph of Fading] instead if you find your shadowfiend simply doesn’t die and especially if you use fade a lot. [Glyph of Levitate] helps to keep those pesky fire loving DPS out of trouble as well as all purpose use around Azeroth. Finally [Glyph of Fortitude] is highly beneficial if someone has been battle ressed in a raid and needs re-buffing, this glyph should never really be overlooked.

Gems

Intellect is the new wow factor stat for Discipline Priests (and other casters alike) since it is the only way to obtain additional spell power since patch 4.0.1. As such your gemming options should look something like this:

Red Sockets: 20 Intellect [Brilliant Cardinal Ruby]

Yellow Sockets: 10 Intellect 10 Haste [Reckless Ametrine]
Unless haste capped then: 20 Intellect [Brilliant Cardinal Ruby]

Blue Sockets: 20 Intellect [Brilliant Cardinal Ruby]

In summary, if you are haste capped (a bit of reforging should do this anyway if you aren’t already) then your best bet is to ignore all socket bonuses and gem for pure intellect. You don’t need anything except red gems to activate your meta gem so you don’t need to worry about that at least. Socket bonuses as they are, are simply not enough of a benefit to outweigh the extra 10 intellect you get with gemming for pure Intellect, even with a small amount of regen tacked on.

Enchants and Consumables

Generally speaking you should begin by keeping your enchants and consumables as they are. Flasks and Food for instance still provide pure SP bonuses. Since there is no such thing (just yet anyway) as intellect food for level 80 raiding, your best options for food and flasks remain [Firecracker Salmon] (or fish feasts) and [Flask of the Frost Wyrm].

Enchanting wise, you wont see any differences either. Since no new Intellect enchants have popped up things are pretty much the same as they always have been, spell power enchants will remain BiS alongside the increasingly popular Tuskar’s Vitality for boots.

Reforging as a Disc Priest

The one stat all disc priest currently drool over is Mastery. That’s because it directly affects the absorption amount of shields and yet prior to Cataclysm there is no way of stacking Mastery with enhancements like gems. Therefore the one stat of choice for reforging your gear will be mastery. When reforging gear take note of the following order of preference:

Crit < Haste until capped < Regen < Mastery

Since we cannot reforge any stats into Intellect these are the four stats we will be dealing with. First and foremost you can take it as a given that you will want to reforge all the crit on your gear to a more beneficial stat. Crit is still not that worthwhile for disc priests and is botom our priority ladder. Secondly check your Haste against the Haste cap. With the changes in patch 4.0.1 the haste cap is now 19% (was 5%) so make sure you reach this number first before considering anything else. If you are under the haste cap, check to see if gemming Int/Haste gems in your yellow sockets will finish off the job. Then if you still need to, pick out all the gear on your priest that does not have the haste stat on it and reforge the crit into haste. However ideally, you want to get as much mastery as possible instead.

Once you are haste capped or as close as you possibly can go with your current gear and reforging, Start reforging the rest of your gear to mastery. This means reforging crit into Mastery or in the case of those who are easily over the haste cap, reforging haste into mastery if there is no crit on the item. Don’t worry about touching your regen stats.

Ideally you want to simply reforge all your crit into mastery rating whilst staying at (or above) the haste cap. Alternatively you can simply fully reforge to mastery.


Discipline Priest Talent Changes in Patch 4.0.1

Posted on: Oct 15, 2010 | Author: Aura

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Discipline Talents 4.0.1

With the new patch 4.0.1 many things are changing in the World of Warcraft. Most discipline healers it seems are having a pretty hard time figuring out what Blizzard intended with the new discipline talent tree. It’s a confusing time indeed; there is a new almost pointless spell (Heal), another new not-so-pointless spell (Power Word: Barrier) and some DPS talents mixed into our tree with healing side effects. Along with the new Mastery stat the patch has left much head-scratching and general bewilderment in its wake. Fear not, fellow Azerothian bubble blowers, there is still something to be done!

The Talent Builds

There is basically a choice between three approaches to a discipline talent build for patch 4.0.1. We can either: A) use our experience in WotLK to craft a level 80 healing build so we can continue raiding until the expansion or B) try to guess at what Blizzard wants us to do in Cataclysm and start building a new talent tree for that or C) go for all of the semi-interesting-looking shiny new talents and play with them to see what they do. It turns out that B and C are actually very similar and the resulting talent build is pretty much the one Elitist Jerks came up with. Option A was my choice and the talent build is my own design. You can find them below:

Discussion

Basically, in the first set of talents you will notice I have avoided all talents that include some form of DPS. This is largely because I have faith in Blizzard and don’t believe that they would ever force a healer to DPS and that in fact the DPS options are either to be used for leveling or for PVP. I have stayed with several classic talents that are still there and should still prove useful to us in raids at the moment and have gone with a focus toward spamming shields and throwing around Penance and Renew. I have never been a Greater Heal user and so I have stayed clear of Divine Fury and Empowered Healing, although due to the Borrowed Time nerf and the loss of the 6% haste talent I have opted for Darkness. The second option from Elitist Jerks has taken all the DPS talents (Evangelism, Archangel and Atonement) and is also Greater Heal focused, taking Divine Fury and Train of Thought in addition to Darkness.

It is important to bear in mind that there has not really been enough testing to verify exactly which talent build is the best as yet, and with Cataclysm things will probably change again as we learn more. In the meantime you are more or less free to do what you like. These talent builds are only meant as a guide to steer you toward some workable build. Feel free to customize to your heart’s content and find what works best for you. Happy healing and have fun!

Rotations

So how does this affect your rotation as a discipline priest in patch 4.0.1? Essentially speaking the healing rotation remains very much the same. Make sure you spam shields everywhere (particularly if you are the only disc healer). Fire off PoM’s to the tanks on every cool down unless you have a holy priest with you in the raid. In which case, fire your PoM’s at DPS players that tend to take a lot of damage instead as the Holy priest will have the tanks covered.

Make use of your new ability [Power Word: Barrier] whenever you know the group is going to take large amounts of AoE damage. It has a large (3 minute) cool down so you won’t be able to keep it up on AoE intensive fights all the time. This ability is most useful in large AoE damage situations when you need extra damage control. For example, the last Whiteout on Toravon before he goes down, the second Fear on BQHeroic, and similar situations. Ideally you want to get as many people as possible under the barrier so it is best used on the melee and tanks in an encounter as the ranged are more likely to be spread out across the room. Festergut for example provides a nice lump of Melee DPS and tanks in the center of the room where barrier could be useful to reduce damage.

Disc priests will still have two basic specialities just like before the patch. Essentially the disc world is divided between Renew and Flash builds versus Greater Heal builds. Whichever heals you choose will depend on your talent build and how you placed your optional talent points. Again, nothing much has changed here, renew and flash heals are more suitable for raid healing and greater heals are more for tank healing. Disc priest who opt for tank healing may also enjoy the new [Heal] coupled with 2/2 points in [Strength of Soul] to reduce your Weakened Soul debuff time by 4 seconds allowing you to have a much more fluid shielding rotation on the target.

You can also pop out your Shadowfiend just before a heroism so that it takes advantage of the haste buff and give your raid some extra DPS. As a disc priest in patch 4.0.1 it’s very unlikely you will ever run out of mana in a Wrath raid so do not worry about saving this cool down.


Beginner’s Guide to Discipline Raid Healing in 3.3.5

Posted on: Oct 07, 2010 | Author: Aura

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Discipline Raid Healing Guide 3.3.5

Discipline raid healers are very much in demand at the moment and this is in no small part thanks to the nature of their healing. Unique amongst all other raid healing classes, the discipline priest uses shields rather than direct heals to provide preventative healing rather than reactive healing. On certain encounters, such as the Lich King for example, this ability to predict and occasionally completely prevent incoming damage makes the discipline priest even more desirable. Although previously thought of as a tank healing build by those not in the know, discipline priests are raid healers first and foremost. While they can and do provide ample support on tanks to help out and in fact can excel at this too, it is not their primary focus and so they are essentially being wasted if forced into this role. This article will take a brief high-level look at all the things a discipline priest will need to know in order to start healing in a raid environment. It will not go too deep into the details but should cover enough to give anyone a helping hand when just starting out with a Discipline Priest.

Talent Build

The first thing you will need to sort out in order to effectively heal a raid is your talent build. The basic talent build for a disc priest after Patch 3.3.5 is Discipline 54/17/0 although some of this can be changed according to personal preference. In order to get to Inspiration for example, most people will take the pushback reduction from a single point in Healing Focus and the overall spell damage reduction of five points in Spell Warding. If this doesn’t take your fancy, and/or if you happen to use Renew or Greater Heal a lot, you could put points into Improved Renew or Divine Fury instead. The three talent points currently in Focused Will could also be reassigned somewhere else if you feel you have enough crit. For those that like an extra panic button, a talent point may also be placed in Desperate Prayer.

It is imporant to remember that while there are recommended ways of assigning talents and of playing your priest, healing can be a very personal endeavour and many people do find their own style which differs from the norm and yet works just as well. A discipline raid healing build is a fluid thing and can be adapted to your own healing style pretty easily. You should try not to remove points from the lower half of the discipline tree as much as possible however, since this is where the most powerful talents are.

Glyphs

Once you have your talents all set up, it’s time to think about Glyphs. There are only a few to choose from really:

  • Glyph of Power Word: Shield – An extremely powerful glyph that adds a heal to your shield ability. Since discipline priests are usually assigned to shield spam, you may find the heal from this glyph alone can easily reach about 10% of your overall healing.
  • Glyph of Penance – Reduced cooldown on one of our primary spells? Yes please. This glyph makes Penance much more useful to say the least.
  • Glyph of Flash Heal – A large 10% mana reduction on Flash Heal may sound lovely, especially when considered with the 2pc Tier 10 bonus which adds a 33% chance to Flash Heal of applying a HoT that heals for 33% of the healed amount over a few seconds. Then you remember that we’re discipline and not holy, we don’t really use Flash Heal much anyway. So what does that leave us with?
  • Glyph of Prayer of Healing – Although not used too much in most fights, when cast under the influence of Borrowed Time after casting a shield, PoH can be extremely useful when the raid damage is extraordinarily high. Add the 20% HoT on there and you have a relatively useful spell. While this still won’t be likely to give you the group heal throughput of a shaman or resto druid, it will still help the other raid healers get everyone topped up again after a big hit (think Whiteout for example).

In terms of Minor Glyphs there are none that will actually help you heal so take whatever you like. Personally I use Glyph of Fading since I Fade a lot, Glyph of Fortitude since I buff a lot and Glyph of Levitate since there’s nothing else I like.

Rotation

In essence, for most raid environments the discipline priest has a straight-forward job: spam shields on the raid. Initially this may mean trying to shield everyone, but in 25 man content you will have to be a bit smarter. For example, you will always need to try and make sure that you shield those that need it first and foremost; those that are actively taking damage or are about to and especially those that are low on health and still taking damage. As you get to know each fight better, you will learn who needs shielding and when, until then use your best guess. On top of shield spam, on those fights with a lot of raid damage you will also need to use Prayer of Mending on every cooldown. If there are no other priest healers in your raid then you can probably just fire it at the tanks, otherwise you should pick a DPS that you know will need a heal soon to ensure the heal goes off.

You will also need to provide tank healing support, which basically just means helping the tank healer out when the tank takes spike damage. If you see the tank going down too fast, throw a shield and penance in his direction. In extreme circumstances (tank healer out of action for a while) you may need to follow up with Flash Heal and/or Greater Heal spam for a bit. You can probably leave a renew on there too just for that bit of extra help. Don’t forget about the raid at this point though and try to maintain decent healing on them throughout.

Should your shield not quite soak up the damage and you happen to need some stronger healing on the group, use alternating shields and Prayer of Healing as mentioned above. With the 25% haste from Borrowed Time, and especially if you have it glyphed, PoH can really help get the raid topped up again quickly. If something goes horribly wrong or if there is predictable heavy damage incoming you can use Inner Focus with Divine Hymn for some extra powerful raid heals, but remember this has a long cooldown so can only be used once per raid boss usually.

Mana Management

Discipline priests have it pretty good when considering how hard some healers have it really, but we still need to be smart when it comes to mana management. We do have 15% extra intellect from Mental Strength, and we also have some abilities and talents at our disposal, but on long fights you will notice it is still quite easy to run out of mana completely. Once you get to high gear levels, it is important to start gearing/gemming for regen. Our number one regen stat is intellect so getting split SP/int gems can be quite handy at this point. Spirit helps too but not as much and given the choice between spirit and pure MP5 go for the MP5. Until really high gear levels (very large mana pool) spirit just won’t be able to compare.

We should always be receiving little boosts to mana through Rapture and this can be encouraged along. For example, many discipline priests will use a lower rank shield on the Lich King encounter so that Infest will just break through it. The priest will also avoid shielding the tanks so as not to put Rapture on cooldown prematurely. When shields are broken on multiple DPS and healers at once, Rapture actually stacks and returns a nice big chunk of mana.

Aside from Rapture, our primary spells for mana regen are Shadowfiend and Hymn of Hope. Since the shadowfiend works on a percentage of the priest’s mana pool size and hymn of hope increases that pool, using them simultaneously can return an amazing amount of mana. Because of this, the use of fiend+hope should be saved until you are practically out of mana completely.

Practice, Practice and Practice

This post has covered many of the basics but some things you just have to learn as you play. You should now be able to fill in your talent build, buy the correct glyphs and have a basic idea of which spells to use and when in raid encounters. The rest comes with experience and there’s nothing as fun as getting stuck in and figuring things out. Roll a discipline priest and you won’t regret it, that’s for sure!