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Rogue Level 85 PVP Builds – 4.0.6

Posted on: Mar 02, 2011 | Author: Skorne

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With patch 4.0.6 out I would like to delve into some viable Subtlety and Assassination pvp builds and highlight the differences in play style between the two trees, primarily focusing on rotations, stat priorities, glyphs, pros and cons of each build, and the impact the patch has had.   

Prior to Cata coming out we saw Assassination as pretty much the only viable choice for pvp. Now in Cata with major talent tree changes we see Subtlety rise as a pvp contender. In the latest patch (4.0.6) Subtlety received a much needed damage boost and a slight utility nerf, while Assassination remained untouched (see Rogue Patch 4.0.6 Changes post). This change has made Subtlety competitive as a sustained damage dealer (but still substantially lower than Assassination) closing the gap between Assassination and Subtlety dps.   

Personally I prefer to play Subtlety as I believe its mobility and utility far outweighs Assassination’s sustained damage advantage. The current mobility state of Assassination is terrible. Assassination rogues are very exposed to kiting from classes such as hunters and mages and really only have sprint as a gap closer. Until mobility is addressed I will be sticking to Subtlety.

   

Pros
–> Large sustained damage
–> Spell damage debuff on opponents
–> Quick combo point regen
Cons
–> Little utility
–> Poor mobility
–> Dependency on poisons

Subtlety

Subtlety is an opener build that relies heavily on burst damage through abilities like Find Weakness and Shadow Dance and also cooldown usage to keep opponents controlled. It is regarded as the most challenging build to master due to its positional dependency (must be behind target to Backstab, Ambush, Garrote), its reliance on going in and out of stealth and its rotationless playstyle. But once mastered, it should be the preferred choice as it is really the only build of any sort of utility and mobility. Things such as  Gouge not breaking on your bleeds; using Shadowstep to easily stick to opponents and secure CC, and Shadow Dance effectively locking down opponents, not to mention having Preparation readily available is what makes Subtlety so attractive. There are two variations of Subtlety pvp builds that I have played around with.   

 

Subtlety Build 1 - 8/2/31   

    

   

Essential talents   

Secondary talents (handy talents to have)   

This build is regarded as the current cookie-cutter Subtlety level 85 pvp build. It skips Serrated Blades and Enveloping Shadows which are very lackluster in pvp.  Initiative  and Waylay are also rarely choosen by most rogues as other talents are more preferable and most rogues consider Waylay to be overkill when confident with their Crippling poison application.   

1 point is usually placed in HaT for the 5% crit buff and combo point generation (be wary when switching targets however). Sanguinary Vein is also recommended mainly for allowing Gouge not to break during bleeds. Cheat Death can regularly mean the difference between victory and death and has saved me countless times.   

The speed and healing buff from Quickening is the target in the Assassination tree. 3/3 Lethality and 2/3 Coup de Grace is your best option (dps wise) to get to Quickening and then put the remaining point into Puncturing Wounds for an increase in crit chance on your Backstab.   

    

Subtlety build 2 – 0/10/31   

    

  

Essential talents 
Secondary talents (handy talents to have)

This is the build I am currently playing and one which focuses on secondary talents from the Combat tree. The aim is to get to Improved Sprint in the Combat tree to enhance your mobility even further, making you virtually unkiteable. Once again Improved Recuperate  is taken and is pretty much a must have pvp talent for all pvp builds. A single point here is equivalent to over 300 resilience and the heal over time it grants is awesome, healing you for around 6K per tick with buffs! I find Precision coupled with the Glyph of Crippling Poison a handy talent in maintaining Crippling poison on my target. Aggression provides a nice dps increase on your Backstab and Eviscerate making it a good alternative to Lethality in the Assassination tree.

  

Pros
–> Good mobility
–> Lots of utility
–> 5% crit chance to party
–> High burst damage
Cons
–> Low sustained damage
–> Positional dependency
–> Challenging build to master

Assassination

Assassination is a build that has potent sustained damage. It is all about offensive pressure, utilizing your stuns, bleeds and poisons to chip away at an opponent until they’re dead. While being able to hit like a truck, the build has a big problem with mobility. Assassination rogues are therefore very susceptible to kiting and you will often find it hard to reach and stay on your target.

 

 

Assassination build – 31/2/8

 

 

As stated above this build is all about offensive pressure on your target. Realistically you could allocate points anywhere within this tree except Deadly Momentum and Murderous Intent. Skipping Cut to the Chase and Improved Exposed Armor is also recommended as they are weak talents when compared  to awesome Subtlety talents like Relentless Strikes and Opportunity. One modification to this build is to sacrifice the dps gain from Opportunity for the survivability that Elusiveness provides, but this is personal preference (also remember that Elusiveness received a nerf in 4.0.6). 

 

Subtlety stat priority, rotation, poisons and glyphs

Priority: 5% hit cap > Agility >Haste > Mastery > Crit

  

As with all rogue builds, agility is your priority stat. Haste is great for your energy regen and you should reforge crit or mastery to haste where possible. Mastery is a weak stat for Subtlety but make sure its at 10 for the Slice n Dice buff (2% faster attack speed vs 4.0.3 if you have 10 mastery) if you do make regular use of Slice n Dice in your rotation (but most Sub rogues rarely use it).

  

Rotation: 

 

As far as rotations go, there is no standard Subtlety rotation. Another reason why a Subtlety pvp build can be challenging to master. Depending on the target and their current level of hp I more often than not open with Garrote (which i have macroed with Premeditation), then always Shiv (unless I am going to use Kidney Shot), then hit Hemo, followed by Rupture. I rarely open with Cheap shot or Ambush because bleeds is what Subtlety rogues excel in so having Garotte and Rupture up is key. Furthermore opening with Garrote ignores armor and silences your target, an effect which can be extended with the Glyph of Garrote. I tend to leave Ambush for when I hit Shadow Dance or when my opponent is very low on hp.  

If I intend to use Shadow Dance on a target, I will usually use Kidney Shot instead of Shiv, and follow with up to 3 Ambushes and either Evicerate if they are almost dead else hit Rupture. 

 

After a 4-5 point Rupture, you can either apply a Backstab, get Recuperate up, then continue backstabbing until u need to refresh Recuperate, Hemo or Rupture. Or u can Vanish, Recuperate and Backstab.

  

After your initial attack on your opponent ensure that you keep Recuperate up at all times. Slice n Dice I rarely use and only really get up when I have a spare combo point handy.

  

Poisons to use: 

 

Wound Poison main hand, Crippling Poison off hand. Crippling Poison thrown. You can also try and use Wound Poison or Mind Numbing Poison on your off hand if you have specced in Waylay and are confident in its use.

  

Glyphs:

  

The Prime Glyphs I currently use include:

  

Glyph of Slice n Dice may also prove to be an option with the buff to Slice n Dice in 4.0.6.

  

There are a lot of options when it comes to major glyphs. The ones I currently use include:

  

Glyph of Preparation is considered as mandatory for Subtlety PVP builds and I will probably end up swapping it back in for one of my current glyphs after some more testing. Glyph of Cloak of Shadows is also a viable option if u can afford to replace an existing one. 

 

   

Assassination stat priority, rotation, poisons and glyphs

Priority: 5% hit cap > Agility > Mastery >= Spell Penetration > Haste > Crit 

Mastery is actually an awesome stat for Assassination. The increase in poison damage that it provides outweighs the benefits of other stats like Haste and Crit.

 

Why Spell Pen you may ask? Well if you are an Assassination rogue you rely on poisons for a large portion of your damage. You will therefore want around 120 Spell Pen to cut through resistances which reduce your poison damage.

 

Rotation: Assassination is much easier to play than Subtlety. Your standard rotation includes either Garrote or Cheap shot (usually Garrote for the bleed and 5 second silence if glyphed), Mutilate and then either Kidney Shot or Rupture at 4-5 combo points (Rupture is usually used for Venomous Wounds energy procs). Then Mutilate, get Slice n Dice up, Envenom at 4-5 combo points if Rupture and SnD is still up. Only use Recuperate when you really need it as it has no regen benefits like the ones provided in a Subtlety build. 

Poisons to use: 

Instant Poison main hand, Deadly Poison off hand. Wound Poison or Mind Numbing Poison thrown.

    

Glyphs:

 

The Prime Glyphs I used for Assassination:

 

Glyph of Slice n Dice is also a great option and should be used if you took Cut to the Chase. 

Major Glyphs include:

 

  • Glyph of Blind (Mandatory for Assassination)

Glyph of Garrote, Glyph of Gouge, and Glyph of Cloak of Shadows are other popular Assassination Major Glyphs. 

 

Final note

As we can see Assassination and Subtlety are two rogue builds that have very different playstyles. Some players like the easier playstyle of Assassination where you stun and wear down your opponent with superior sustained damage. Others prefer the more challenging Subtlety playstyle with its high mobility and vast array of tricks. If you are mostly running battlegrounds I recommend using Subtlety as you won’t have a dedicated cleanser and you will get very frustrated from being kited constantly. For arenas you may want to use Assassination in 2v2 if paired with a healer for the heavy pressure that will be needed to down your opponent. However in 3v3 Subtlety will be your best bet due to its superior utility. At the end of the day pick the build that suits you most, and the build that you enjoy playing.


Arena Legends – Interview with Jhazy of Blackrock

Posted on: Jan 25, 2010 | Author: Skorne

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Jhazy orc hunter

 

Yesterday I had the pleasure of interviewing Jhazy, an orc hunter of Blackrock. With a team and personal rating of over 3000 in 3v3 Arena, it is safe to say that he stands among the top PvP’ers in the world. Jhazy’s team STRAIGHT TO THE TOP is composed of a protection warrior, holy paladin and marksman hunter and is currently ranked #1 in the very competitive Bloodlust battlegroup. I would like to thank him for his time, and wish him and his team the best of luck for the rest of this season.

 

The interview went as follows:

 

WoWContender: Would it be ok if I asked you some questions regarding your character and Arena?

 

Jhazy: Ya you can ask some stuff if you want.

 

WoWContender: Awesome, much appreciated. Who is currently in your 3v3 Arena team?

 

Jhazy: Ellihs (holy paladin), Alloraan (protection warrior), and myself.

 

WoWContender: What hunter build do you suggest for Arena?

 

Jhazy: I think marksman is currently the best for all around Arena, and BM for beast cleave if you plan on playing that.

 

WoWContender: You use marksman (0/53/18) for Arena. Can you please explain briefly why u chose this build?

 

Jhazy: Right, I use marksman. I like 5/5 in survivalist for extra hp, hunters have always been able to just get blown up from something or another, and the extra hp provides that blanket for me to cover under when I get topped off.

 

WoWContender: What pet do you recommend for Arena and why?

 

Jhazy: I prefer a serpent for marks, it provides a serpent cover debuff, as well as it’s -25% casting speed debuff while up.

 

WoWContender: Can you describe your playing style in Arena?

 

Jhazy: I adapt to the team comp we’re playing against. If I need to sit max range for my healer to not get cc’d with shocks and push in hard I’ll do that. If I need to sit back because I’ll get killed in matter of seconds, I’ll shoot all the same damage from behind pillars popping in and out during mid globals to prevent hard casts.

 

WoWContender: Are you a keybinder or a clicker?

 

Jhazy: I keybind. I think I have about 48 keybinds. I only click potions and non pvp utilities. Potions in pve anyway, I bind potions to pvp when I use them.

 

WoWContender: Can you list the major mods that you use for Arena?

 

Jhazy: I use Spellcaster, but I turn that on and off now and then. I am using it to train my visual perspective of finding which spells to look for and when they usually occur. Gladius I use as well. But I can play with or without it, makes no difference, just makes the frames bigger. I use CT Unitframes, in the same basic setup that blizz has it, so it looks standard, just in other positions cause I don’t know the macros to move them. And OmniCC just to see numbers on my buttons instead of small timers, that’s about it.

 

WoWContender: What do you consider as your perfect 3v3 team setup?

 

Jhazy: There really isn’t a perfect one. I’d have to say Holy paladin, prot warrior, marks hunter last season (Season 7). But this season it could be anything, we still plan to push to the top once more.

 

WoWContender: What is the easiest setup or most enjoyable for your team to face? And what would be the hardiest to counter at the moment?

 

Jhazy: We prefer facing beast cleave the most, and the hardest is probably resto shaman, frost mage and destroy lock on Ring of Valor.

 

WoWContender: In terms of Arena gear what stats do you concentrate on the most? And what is the minimum needed to start doing Arena in your opinion?

 

Jhazy: I balance out my ap and crit with agility usually. I think you should start by getting full furious gear with the triumph badges at least and go from there.

 

WoWContender: So you prefer gemming agility over ap?

 

Jhazy: Right. I’d gem ap if you go beast mastery, but not if you’re marks or survival.

 

WoWContender: What amount of resilience should players aim for these days?

 

Jhazy: I currently use 802, I think anything above 800 for hunters makes them not very squishy.

 

WoWContender: Do you recommend using a mixture of pve and pvp gear or straight pvp for Arena?

 

Jhazy: Usually a small mixture of both. I use 5 pieces of pve including my death’s choice trinket.

 

WoWContender: Do you have a class that you really struggle against or are you pretty comfortable with them all?

 

Jhazy: I feel pretty safe vs them all.

 

WoWContender: Do you have any tips for players just starting out in Arena?

 

Jhazy: Improve yourself the most you can before you blame others.

 

WoWContender: Thankyou very much for your time Jhazy.

 

Jhazy: Sure. No problem.

 

Jhazy arena rating

 

Jhazy also did an interview with WoW.com recently. You can check it out here.

 


Rogue PVP Combat build – post 3.3 patch

Posted on: Jan 19, 2010 | Author: Skorne

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Combat rogue

 

Today I’m going to discuss a rogue PVP Combat build that I use and explain why I believe it is a viable build in the current climate of World of Warcraft. The build I use is a killing spree/setup build (0/53/18).

 

PvP can be a touchy subject for a lot of players, so I would firstly just like to say that this is an interpretation of my ideal PvP Combat build. To be totally honest I have only recently started back doing 3v3 Arenas and I am definitely not saying that it is the best build for everybody or that it will work best in all Arena situations, just that I have found it quite effective working my way up the 3v3 Arena rankings. I’m sure rogue players will be making small alterations to this build in order to suit their playstyle. Also please note that this build is more focused on Arena usage, but world PvPers and Battleground enthusiasts should find this info useful aswell.

 

Rogue - Combat PvP build

 

Also please understand that while I’m talking about a Combat PvP build here, Mutilate/Preparation (41/5/25) is definitely considered as the bread and butter of PvP builds currently. You just have to look at the top rated Arena rogues in the Armory. They are all mut/prep rogues. And why wouldn’t they be? The build addresses the heavy reliance rogues have on cooldowns with Preparation, and with Overkill and the Mutilate Glyph it can pump out crazy amounts of damage without sacrificing mobility or defensive capability. Now as good as all of that sounds I have  never been a dagger rogue and always preferred going toe to toe with my opponents using maces or swords. I find that playstyle suits me more and I have more fun with it.

 

So lets look at the Combat tree. Where the other two trees focus on openers and high burst damage, the Combat tree focuses on consistent white damage to provide high sustained DPS. This is what allows you to have an easier time going toe to toe with mail/plate wearers. Your main goal should be survivability (even though Combat also pumps out great burst damage with talents such as Adrenaline Rush and Killing Spree). So don’t bother with the extra crit in Malice. Crit is important for high burst Mutilate rogues but not so important for a consistent damage build like Combat. With decent gear you should have near 30% crit which is sufficient.

 

I think the majority of my build is self explanatory so I will not be discussing damage talents in great detail. The talents I will be discussing will mainly deal with Survivability, Mobility and Crowd Control.

 

 

Combat Tree

 

Deflection vs Precision

My first choice was between Deflection and Precision. Here I choose Deflection as the bonus to parry improves survivability and I have already reached the “PvP hit cap” of 167. Putting points in Precision in my case would be a waste as the only benefit would be the 5% poison hit chance, which I don’t think is worth the 5 points when I can just use Shiv. Deflection also allows you to get  Riposte, a handy and very cheap energy skill (10 energy) that does good damage.

 

Endurance and Improved Sprint

With rogues probably being the most cooldown dependant class in the game grabbing talents like Endurance that lower your cds is vital for your survivability. Endurance will reduce your Evasion and Sprint cooldown by 60 seconds and give you a nice 4% stamina increase. Another big issue for rogues is mobility. Combat rogues especially have issues with getting snared and can be indefinitely kited by ranged classes due to the lack of a distance closer. So it goes without saying that Improved Sprint is an essential talent to grab.

 

Nerves of Steel

Many people believe that rogues die too quickly in Arena when CC’d or stunned and we are too squishy.Well in comes Nerves of Steel. A great survivability talent that reduces damage taken by 30% while affected by stun and fear. Definitely grab this one.

 

Improved Slice n Dice

I thought I would mention this one as a lot of people believe that this is purely a PVE talent. How wrong those people are. Regardless if you get this talent or not, you should always try and have Slice n Dice up (especially against mail/plate wearers) as I think the 40% weapon speed increase is priceless. Imp Slice and Dice saves you one or two combo points by making the SnD duration much longer, it also allows you to potentially apply poisons faster to your target (i.e wound poison).

 

Why no Improved Gouge, Improved Kick, Weapon Expertise, Blade Flurry or Throwing Specialization?

Firstly with Improved Gouge I just feel these 3 combo points are better spent elsewhere. 1.5 extra seconds or 3 talent points into something more useful? Even if I took talent points in Camouflague which would allow me to restealth after an imp gouge, theres not a lot of chances you can restealth in Arena anyway. With Improved Kick, I think 2 talent points would be wasted here as 2 seconds is over before you know it.  Similarly I feel the 2 points spent in Weapon Expertise are more valuable elsewhere.  Most of your attacks should be from behind ensuring your opponents cannot dodge, block or parry. Blade Flurry doesn’t  seem very useful in an Arena scenario as its very rare that you will get the chance to hit two targets at once. Throwing Specialization was omitted due to the recent 3.3 patch nerf which removed the talent’s interruption ability.

 

 

Subtlety Tree

 

Master of Deception

The increase in stealth that this talent provides is a definite requirement for PvP. You get detected very easily without it in my experience. Aggressive hunter pets and humans (which have Perception) for example have very good stealth detection and will more than likely see you without MoD. And of course it is invaluable against druids and other rogues. But please note that most dagger rogues will have Heightened Senses so they will more than likely get the opener on you first.

 

Dirty Tricks

The added range to Sap that this talent provides is vital in PvP. It definitely makes your life easier with CC’ing. In fact you will land very little saps without it in my experience. Also increases the range of your Blind.

 

Elusiveness

What a great talent. Reduces your Vanish and Blind cooldown by 60 sec (down to 2 mins)  and Cloak of Shadows by 30secs (down to 1 min). Similar to Endurance, any talent that lowers your cds is worth grabbing.

 

Serrated Blades

Quite an effective talent against clothies. It pretty much takes their already minimal AC to next to nothing, meaning that you’ll have a much easier time taking them down. The 30% rupture damage bonus is also nice against those troublesome plate wearers.

 

Setup

Combo points are not as easy to come by for Combat rogues as they are for Mutilate rogues, so getting a talent like Setup is a smart idea and goes hand in hand with Lightning Reflexes. Although Setup has been nerfed ( CP generation is only from your target) I believe it is still a worthwhile talent. You are more than likely to face another melee class in Arena, and with Evasion activated your CP generation should be quite good and may give you the edge over your opponent. Setup also has a magic resistance portion which is a good little bonus but only applies to full resists.

 

Why no Sleight of Hand or Camouflage?

SoH looks good on paper but in reality the 2% crit reduction on ranged and melee is like adding 80 points resilience against your physical damage. So if you think that you have enough resilience (at least 500 to start with) skip this talent. Putting points in Camouflage when specced Combat, I believe is somewhat of a waste. You are not a subtle assassin but rather a confrontational in-your-face melee, so your reliance on restealth should be a small part of your gameplay as compared to the dagger builds.

 

 

Well that’s it. If you have any comments on this build or have a PvP Combat build of your own that you enjoy and have had success with please let us know. Stay tuned for my next post about key bindings and how they can improve your gameplay dramatically.